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  • C语言每日一练——第62天:选美比赛

    ...最好的处理方法便是使用结构体,定义一个结构体struct player,重定义命名为PLAYER(重定义的目的是免去重复写struct的麻烦),该结构体需要三个成员变量:num(出场编号),score(比赛得分)和rank(排名)。 //参赛选手结构体ty...

    tuomao 评论0 收藏0
  • 设计模式之中介者模式

    ...,就怕...一样的队友,哈哈哈。 用中介者模式实现 class Player { constructor(name, color, status) { this.name = name this.color = color this.status = status } rebirth(name) { c...

    shixinzhang 评论0 收藏0
  • C/C++游戏项目教程:看完只会说“编译飞机大战太简单了吧”

    ...加载多媒体设备库#define WIN_WIDTH 591#define WIN_HEIGHT 864#define PLAYER_BULLET 15 //玩家子弹数量#define ENEMYPLANE_NUM 10//定义变量 int a=666;//定义一个图片IMAGE bk;IMAGE img_player[4];IMAGE img_bullet[2];IMAGE img_ene...

    jsliang 评论0 收藏0
  • 348. Design Tic-Tac-Toe

    题目:Design a Tic-tac-toe game that is played between two players on a n x n grid. You may assume the following rules: A move is guaranteed to be valid and is placed on an empty block.Once a winning con...

    zhkai 评论0 收藏0
  • leetcode486. Predict the Winner

    题目要求 Given an array of scores that are non-negative integers. Player 1 picks one of the numbers from either end of the array followed by the player 2 and then player 1 and so on. Each time a player pi...

    王军 评论0 收藏0
  • 设计模式应用举例

    ...曲线,那就可以考虑用中介者模式来重构代码。 function Player(name, teamColor){ this.name = name; // 角色名字 this.teamColor = teamColor; // 队伍颜色 this.state = alive; // 玩家生存状态 } Player.prototype.win = function(){...

    weizx 评论0 收藏0
  • [LeetCode] 348. Design Tic-Tac-Toe

    Problem Design a Tic-tac-toe game that is played between two players on a n x n grid. You may assume the following rules: A move is guaranteed to be valid and is placed on an empty block.Once a winnin...

    MobService 评论0 收藏0
  • video.js 源码分析(JavaScript)

    ...ng-spinner.js ├── media-error.js ├── modal-dialog.js ├── player.js ├── plugins.js ├── poster-image.js ├── setup.js └── video.js video.js的JavaScript部分都是采用面向对象方式来实现的。基类是Component,所有其他的类都是直接或间...

    Neilyo 评论0 收藏0
  • video.js 源码分析(JavaScript)

    ...ng-spinner.js ├── media-error.js ├── modal-dialog.js ├── player.js ├── plugins.js ├── poster-image.js ├── setup.js └── video.js video.js的JavaScript部分都是采用面向对象方式来实现的。基类是Component,所有其他的类都是直接或间...

    simpleapples 评论0 收藏0
  • video.js 源码分析(JavaScript)

    ...ng-spinner.js ├── media-error.js ├── modal-dialog.js ├── player.js ├── plugins.js ├── poster-image.js ├── setup.js └── video.js video.js的JavaScript部分都是采用面向对象方式来实现的。基类是Component,所有其他的类都是直接或间...

    SnaiLiu 评论0 收藏0
  • 程序员过关斩将--请不要随便修改基类

    ...共有的特性抽象出来 //玩家的基础抽象类 abstract class Player { //玩家的级别 public int Level { get; set; } //其他属性代码省略一万字 } 这是新加需求:10级可以跳跃,具体跳跃动作是客户端做处理 //玩家的...

    monw3c 评论0 收藏0
  • YOUKU播放器 研究

    ...效果。 于是研究起源码之路。 实例化一个播放器对象 player = new YKU.Player(youkuplayer,{ styleid: 0, client_id: YOUR YOUKUOPENAPI CLIENT_ID, vid: 替换成优酷视频ID }); 得到如下所示:(截图) 1、 隐藏控制条 于是就找到隐藏...

    kgbook 评论0 收藏0
  • 【译】HTML5 游戏入门

    ...物体用来给玩家控制,我们创建了一个简单的object: var player = { color: #00A, x: 220, y: 270, width: 32, height: 32, draw: function() { canvas.fillStyle = this.color; canvas.fillRect(this.x, this.y, ...

    kun_jian 评论0 收藏0

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