摘要:自定义自定义完整代码更多游戏教学为游戏开发深感自豪
EC6 自定义class
class Brain extends Phaser.GameObjects.Sprite { constructor (scene, x, y) { super(scene, x, y); this.setTexture("brain"); this.setPosition(x, y); } preUpdate (time, delta) { super.preUpdate(time, delta); this.rotation += 0.01; } }
EC5 自定义class
var Bunny = new Phaser.Class({ Extends:Phaser.GameObjects.Sprite, initialize:function Bunny(scene,x,y,speed){ Phaser.GameObjects.Sprite.call(this,scene); this.setTexture("bunny"); this.setPosition(x, y); this.setScale(0.3); this.speed = speed; }, preUpdate(time,delta){ this.rotation += (0.01+ this.speed * 0.0001) ; } });
完整代码:
var Bunny = new Phaser.Class({ Extends:Phaser.GameObjects.Sprite, initialize:function Bunny(scene,x,y,speed){ Phaser.GameObjects.Sprite.call(this,scene); this.setTexture("bunny"); this.setPosition(x, y); this.setScale(0.3); this.speed = speed; }, preUpdate(time,delta){ this.rotation += (0.01+ this.speed * 0.0001) ; } }); var config = { type: Phaser.AUTO, width: 600, height: 480, parent: "phaser-example", scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload (){ //http://www.ifiero.com/uploads/ifiero-logo_512x512.png // this.load.image("bunny", "http://www.ifiero.com/images/ifiero-logo_512x512.png"); this.load.setBaseURL("http://labs.phaser.io"); this.load.image("bg", "assets/pics/purple-dots.png"); this.load.image("bunny", "assets/sprites/bunny.png"); } function create (){ this.add.image(0, 0, "bg").setOrigin(0).setScale(0.8); this.add.existing(new Bunny(this, 150, 150,100)); this.add.existing(new Bunny(this, 250, 250,200)); this.add.existing(new Bunny(this, 350, 350,300)); }
更多游戏教学:www.iFIERO.com -- 为游戏开发深感自豪
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摘要:自定义自定义完整代码更多游戏教学为游戏开发深感自豪 showImg(https://segmentfault.com/img/remote/1460000017262663); EC6 自定义class class Brain extends Phaser.GameObjects.Sprite { constructor (scene, x, y) { ...
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