资讯专栏INFORMATION COLUMN

Redux 入坑进阶 - 源码解析

BothEyes1993 / 418人阅读

摘要:否则的话,认为只是一个普通的,将通过也就是进一步分发。在本组件内的应用传递给子组件源码解析期待一个作为传入,里面是如果只是传入一个,则通过返回被绑定到的函数遍历并通过分发绑定至将其声明为的属性之一接收的作为传入。

原文链接:https://github.com/ecmadao/Co...
转载请注明出处

本文不涉及redux的使用方法,因此可能更适合使用过redux的玩家翻阅?

预热

redux 函数内部包含了大量柯里化函数以及代码组合思想

柯里化函数(curry

通俗的来讲,可以用一句话概括柯里化函数:返回函数的函数

// example
const funcA = (a) => {
  return const funcB = (b) => {
    return a + b
  }
};

上述的funcA函数接收一个参数,并返回同样接收一个参数的funcB函数。

柯里化函数有什么好处呢?

避免了给一个函数传入大量的参数--我们可以通过柯里化来构建类似上例的函数嵌套,将参数的代入分离开,更有利于调试

降低耦合度和代码冗余,便于复用

举个栗子:

// 已知listA, listB两个Array,都由int组成,需要筛选出两个Array的交集
const listA = [1, 2, 3, 4, 5];
const listB = [2, 3, 4];

const checkIfDataExist = (list) => {
  return (target) => {
    return list.some(value => value === target)
  };
};
// 调用一次checkIfDataExist函数,并将listA作为参数传入,来构建一个新的函数。
// 而新函数的作用则是:检查传入的参数是否存在于listA里
const ifDataExist = checkIfDataExist(listA);

// 使用新函数来对listB里的每一个元素进行筛选
const intersectionList = listB.filter(value => ifDataExist(value));
console.log(intersectionList); // [2, 3, 4]
代码组合(compose

代码组合就像是数学中的结合律:

const compose = (f, g) => {
  return (x) => {
    return f(g(x));
  };
};
// 还可以再简洁点
const compose = (f, g) => (x) => f(g(x));

通过这样函数之间的组合,可以大大增加可读性,效果远大于嵌套一大堆的函数调用,并且我们可以随意更改函数的调用顺序

Redux combineReducers
// 回顾一下combineReducers的使用格式

// 两个reducer
const todos = (state = INIT.todos, action) => {
  // ....
};
const filterStatus = (state = INIT.filterStatus, action) => {
  // ...
};

const appReducer = combineReducers({
  todos,
  filterStatus
});

还记得combineReducers的黑魔法吗?即:

传入的Object参数中,对象的keyvalue所代表的reducer function同名

各个reducer function的名称和需要传入该reducer的state参数同名

源码标注解读(省略部分):

export default function combineReducers(reducers) {
  // 第一次筛选,参数reducers为Object
  // 筛选掉reducers中不是function的键值对
  var reducerKeys = Object.keys(reducers);
  var finalReducers = {}
  for (var i = 0; i < reducerKeys.length; i++) {
    var key = reducerKeys[i];
    if (typeof reducers[key] === "function") {
      finalReducers[key] = reducers[key]
    }
  }

  var finalReducerKeys = Object.keys(finalReducers)

  // 二次筛选,判断reducer中传入的值是否合法(!== undefined)
  // 获取筛选完之后的所有key
  var sanityError
  try {
    // assertReducerSanity函数用于遍历finalReducers中的reducer,检查传入reducer的state是否合法
    assertReducerSanity(finalReducers)
  } catch (e) {
    sanityError = e
  }
  
  // 返回一个function。该方法接收state和action作为参数
  return function combination(state = {}, action) {
    // 如果之前的判断reducers中有不法值,则抛出错误
    if (sanityError) {
      throw sanityError
    }
    // 如果不是production环境则抛出warning
    if (process.env.NODE_ENV !== "production") {
      var warningMessage = getUnexpectedStateShapeWarningMessage(state, finalReducers, action)
      if (warningMessage) {
        warning(warningMessage)
      }
    }

    var hasChanged = false
    var nextState = {}
    // 遍历所有的key和reducer,分别将reducer对应的key所代表的state,代入到reducer中进行函数调用
    for (var i = 0; i < finalReducerKeys.length; i++) {
      var key = finalReducerKeys[i]
      var reducer = finalReducers[key]
      // 这也就是为什么说combineReducers黑魔法--要求传入的Object参数中,reducer function的名称和要和state同名的原因
      var previousStateForKey = state[key]
      var nextStateForKey = reducer(previousStateForKey, action)
      // 如果reducer返回undefined则抛出错误
      if (typeof nextStateForKey === "undefined") {
        var errorMessage = getUndefinedStateErrorMessage(key, action)
        throw new Error(errorMessage)
      }
      // 将reducer返回的值填入nextState
      nextState[key] = nextStateForKey
      // 如果任一state有更新则hasChanged为true
      hasChanged = hasChanged || nextStateForKey !== previousStateForKey
    }
    return hasChanged ? nextState : state
  }
}

// 检查传入reducer的state是否合法
function assertReducerSanity(reducers) {
  Object.keys(reducers).forEach(key => {
    var reducer = reducers[key]
    // 遍历全部reducer,并给它传入(undefined, action)
    // 当第一个参数传入undefined时,则为各个reducer定义的默认参数
    var initialState = reducer(undefined, { type: ActionTypes.INIT })
    
    // ActionTypes.INIT几乎不会被定义,所以会通过switch的default返回reducer的默认参数。如果没有指定默认参数,则返回undefined,抛出错误
    if (typeof initialState === "undefined") {
      throw new Error(
        `Reducer "${key}" returned undefined during initialization. ` +
        `If the state passed to the reducer is undefined, you must ` +
        `explicitly return the initial state. The initial state may ` +
        `not be undefined.`
      )
    }

    var type = "@@redux/PROBE_UNKNOWN_ACTION_" + Math.random().toString(36).substring(7).split("").join(".")
    if (typeof reducer(undefined, { type }) === "undefined") {
      throw new Error(
        `Reducer "${key}" returned undefined when probed with a random type. ` +
        `Don"t try to handle ${ActionTypes.INIT} or other actions in "redux/*" ` +
        `namespace. They are considered private. Instead, you must return the ` +
        `current state for any unknown actions, unless it is undefined, ` +
        `in which case you must return the initial state, regardless of the ` +
        `action type. The initial state may not be undefined.`
      )
    }
  })
}
createStore
// 回顾下使用方法
const store = createStore(reducers, state, enhance);

源码标注解读(省略部分):

// 对于未知的action.type,reducer必须返回默认的参数state。这个ActionTypes.INIT就可以用来监测当reducer传入未知type的action时,返回的state是否合法
export var ActionTypes = {
  INIT: "@@redux/INIT"
}

export default function createStore(reducer, initialState, enhancer) {
  // 检查你的state和enhance参数有没有传反
  if (typeof initialState === "function" && typeof enhancer === "undefined") {
    enhancer = initialState
    initialState = undefined
  }
  // 如果有传入合法的enhance,则通过enhancer再调用一次createStore
  if (typeof enhancer !== "undefined") {
    if (typeof enhancer !== "function") {
      throw new Error("Expected the enhancer to be a function.")
    }
    return enhancer(createStore)(reducer, initialState)
  }

  if (typeof reducer !== "function") {
    throw new Error("Expected the reducer to be a function.")
  }

  var currentReducer = reducer
  var currentState = initialState
  var currentListeners = []
  var nextListeners = currentListeners
  var isDispatching = false // 是否正在分发事件

  function ensureCanMutateNextListeners() {
    if (nextListeners === currentListeners) {
      nextListeners = currentListeners.slice()
    }
  }

  // 我们在action middleware中经常使用的getState()方法,返回当前state
  function getState() {
    return currentState
  }

  // 注册listener,同时返回一个取消事件注册的方法。当调用store.dispatch的时候调用listener
  function subscribe(listener) {
    if (typeof listener !== "function") {
      throw new Error("Expected listener to be a function.")
    }

    var isSubscribed = true

    ensureCanMutateNextListeners()
    nextListeners.push(listener)

    return function unsubscribe() {
      if (!isSubscribed) {
        return
      }

      isSubscribed = false
      // 从nextListeners中去除掉当前listener
      ensureCanMutateNextListeners()
      var index = nextListeners.indexOf(listener)
      nextListeners.splice(index, 1)
    }
  }

  // dispatch方法接收的action是个对象,而不是方法。
  // 这个对象实际上就是我们自定义action的返回值,因为dispatch的时候,已经调用过我们的自定义action了,比如 dispatch(addTodo())
  function dispatch(action) {
    if (!isPlainObject(action)) {
      throw new Error(
        "Actions must be plain objects. " +
        "Use custom middleware for async actions."
      )
    }

    if (typeof action.type === "undefined") {
      throw new Error(
        "Actions may not have an undefined "type" property. " +
        "Have you misspelled a constant?"
      )
    }
    // 调用dispatch的时候只能一个个调用,通过dispatch判断调用的状态
    if (isDispatching) {
      throw new Error("Reducers may not dispatch actions.")
    }

    try {
      isDispatching = true
      currentState = currentReducer(currentState, action)
    } finally {
      isDispatching = false
    }
    // 遍历调用各个linster
    var listeners = currentListeners = nextListeners
    for (var i = 0; i < listeners.length; i++) {
      listeners[i]()
    }

    return action
  }
  // Replaces the reducer currently used by the store to calculate the state.
  function replaceReducer(nextReducer) {
    if (typeof nextReducer !== "function") {
      throw new Error("Expected the nextReducer to be a function.")
    }

    currentReducer = nextReducer
    dispatch({ type: ActionTypes.INIT })
  }
  // 当create store的时候,reducer会接受一个type为ActionTypes.INIT的action,使reducer返回他们默认的state,这样可以快速的形成默认的state的结构
  dispatch({ type: ActionTypes.INIT })

  return {
    dispatch,
    subscribe,
    getState,
    replaceReducer
  }
}
thunkMiddleware

源码及其简单简直给跪...

// 返回以 dispatch 和 getState 作为参数的action
export default function thunkMiddleware({ dispatch, getState }) {
  return next => action => {
    if (typeof action === "function") {
      return action(dispatch, getState);
    }

    return next(action);
  };
}
applyMiddleware

先复习下用法:

// usage
import {createStore, applyMiddleware} from "redux";
import thunkMiddleware from "redux-thunk";

const store = createStore(
      reducers,
      state,
      applyMiddleware(thunkMiddleware)
);

applyMiddleware首先接收thunkMiddleware作为参数,两者组合成为一个新的函数(enhance),之后在createStore内部,因为enhance的存在,将会变成返回enhancer(createStore)(reducer, initialState)

源码标注解读(省略部分):

// 定义一个代码组合的方法
// 传入一些function作为参数,返回其链式调用的形态。例如,
// compose(f, g, h) 最终返回 (...args) => f(g(h(...args)))
export default function compose(...funcs) {
  if (funcs.length === 0) {
    return arg => arg
  } else {
    const last = funcs[funcs.length - 1]
    const rest = funcs.slice(0, -1)
    return (...args) => rest.reduceRight((composed, f) => f(composed), last(...args))
  }
}

export default function applyMiddleware(...middlewares) {
  // 最终返回一个以createStore为参数的匿名函数
  // 这个函数返回另一个以reducer, initialState, enhancer为参数的匿名函数
  return (createStore) => (reducer, initialState, enhancer) => {
    var store = createStore(reducer, initialState, enhancer)
    var dispatch
    var chain = []

    var middlewareAPI = {
      getState: store.getState,
      dispatch: (action) => dispatch(action)
    }
    // 每个 middleware 都以 middlewareAPI 作为参数进行注入,返回一个新的链。此时的返回值相当于调用 thunkMiddleware 返回的函数: (next) => (action) => {} ,接收一个next作为其参数
    chain = middlewares.map(middleware => middleware(middlewareAPI))
    // 并将链代入进 compose 组成一个函数的调用链
    // compose(...chain) 返回形如(...args) => f(g(h(...args))),f/g/h都是chain中的函数对象。
    // 在目前只有 thunkMiddleware 作为 middlewares 参数的情况下,将返回 (next) => (action) => {}
    // 之后以 store.dispatch 作为参数进行注入
    dispatch = compose(...chain)(store.dispatch)

    return {
      ...store,
      dispatch
    }
  }
}

一脸懵逼?没关系,来结合实际使用总结一下:

当我们搭配redux-thunk这个库的时候,在redux配合components时,通常这么写

import thunkMiddleware from "redux-thunk";
import { createStore, applyMiddleware, combineReducer } from "redux";
import * as reducers from "./reducers.js";

const appReducer = combineReducer(reducers);
const store = createStore(appReducer, initialState, applyMiddleware(thunkMiddleware));

还记得当createStore收到的参数中有enhance时会怎么做吗?

// createStore.js
if (typeof enhancer !== "undefined") {
  if (typeof enhancer !== "function") {
    throw new Error("Expected the enhancer to be a function.")
  }
  return enhancer(createStore)(reducer, initialState)
}

也就是说,会变成下面的情况

applyMiddleware(thunkMiddleware)(createStore)(reducer, initialState)

applyMiddleware(thunkMiddleware)
applyMiddleware接收thunkMiddleware作为参数,返回形如(createStore) => (reducer, initialState, enhancer) => {}的函数。

applyMiddleware(thunkMiddleware)(createStore)
以 createStore 作为参数,调用上一步返回的函数(reducer, initialState, enhancer) => {}

applyMiddleware(thunkMiddleware)(createStore)(reducer, initialState)
以(reducer, initialState)为参数进行调用。

在这个函数内部,thunkMiddleware被调用,其作用是监测typefunctionaction

因此,如果dispatchaction返回的是一个function,则证明是中间件,则将(dispatch, getState)作为参数代入其中,进行action 内部下一步的操作。否则的话,认为只是一个普通的action,将通过next(也就是dispatch)进一步分发。

也就是说,applyMiddleware(thunkMiddleware)作为enhance,最终起了这样的作用:

dispatch调用的action(例如,dispatch(addNewTodo(todo)))进行检查,如果action在第一次调用之后返回的是function,则将(dispatch, getState)作为参数注入到action返回的方法中,否则就正常对action进行分发,这样一来我们的中间件就完成喽~

因此,当action内部需要获取state,或者需要进行异步操作,在操作完成之后进行事件调用分发的话,我们就可以让action 返回一个以(dispatch, getState)为参数的function而不是通常的Objectenhance就会对其进行检测以便正确的处理。

bindActionCreator

这个方法感觉比较少见,我个人也很少用到

在传统写法下,当我们要把 state 和 action 注入到子组件中时,一般会这么做:

import { connect } from "react-redux";
import {addTodo, deleteTodo} from "./action.js";

class TodoComponect extends Component {
  render() {
    return (
      
    )
  }
}

function mapStateToProps(state) {
  return {
    state
  }
}
function mapDispatchToProps(dispatch) {
  return {
    deleteTodo: (id) => {
      dispatch(deleteTodo(id));
    },
    addTodo: (todo) => {
      dispatch(addTodo(todo));
    }
  }
}
export default connect(mapStateToProps, mapDispatchToProps)(TodoComponect);

使用bindActionCreators可以把 action 转为同名 key 的对象,但使用 dispatch 把每个 action 包围起来调用

惟一使用 bindActionCreators 的场景是当你需要把 action creator 往下传到一个组件上,却不想让这个组件觉察到 Redux 的存在,而且不希望把 Redux store 或 dispatch 传给它。

import { bindActionCreators } from "redux";
import { connect } from "react-redux";
import {addTodo, deleteTodo} as TodoActions from "./action.js";

class TodoComponect extends React.Component {
  
  // 在本组件内的应用
  addTodo(todo) {
    let action = TodoActions.addTodo(todo);
    this.props.dispatch(action);
  }
  
  deleteTodo(id) {
    let action = TodoActions.deleteTodo(id);
    this.props.dispatch(action);
  }
  
  render() {
    let dispatch = this.props.dispatch;
    // 传递给子组件
    let boundActionCreators = bindActionCreators(TodoActions, dispatch);
    return (
      
    )
  }
}

function mapStateToProps(state) {
  return {
    state
  }
}
export default connect(mapStateToProps)(TodoComponect)
bindActionCreator源码解析
function bindActionCreator(actionCreator, dispatch) {
  return (...args) => dispatch(actionCreator(...args))
}

// bindActionCreators期待一个Object作为actionCreators传入,里面是 key: action
export default function bindActionCreators(actionCreators, dispatch) {
  // 如果只是传入一个action,则通过bindActionCreator返回被绑定到dispatch的函数
  if (typeof actionCreators === "function") {
    return bindActionCreator(actionCreators, dispatch)
  }

  if (typeof actionCreators !== "object" || actionCreators === null) {
    throw new Error(
      `bindActionCreators expected an object or a function, instead received ${actionCreators === null ? "null" : typeof actionCreators}. ` +
      `Did you write "import ActionCreators from" instead of "import * as ActionCreators from"?`
    )
  }

  // 遍历并通过bindActionCreator分发绑定至dispatch
  var keys = Object.keys(actionCreators)
  var boundActionCreators = {}
  for (var i = 0; i < keys.length; i++) {
    var key = keys[i]
    var actionCreator = actionCreators[key]
    if (typeof actionCreator === "function") {
      boundActionCreators[key] = bindActionCreator(actionCreator, dispatch)
    }
  }
  return boundActionCreators
}
react-redux Provider
export default class Provider extends Component {
  getChildContext() {
    // 将其声明为 context 的属性之一
    return { store: this.store }
  }

  constructor(props, context) {
    super(props, context)
    // 接收 redux 的 store 作为 props
    this.store = props.store
  }

  render() {
    return Children.only(this.props.children)
  }
}

if (process.env.NODE_ENV !== "production") {
  Provider.prototype.componentWillReceiveProps = function (nextProps) {
    const { store } = this
    const { store: nextStore } = nextProps

    if (store !== nextStore) {
      warnAboutReceivingStore()
    }
  }
}

Provider.propTypes = {
  store: storeShape.isRequired,
  children: PropTypes.element.isRequired
}
Provider.childContextTypes = {
  store: storeShape.isRequired
}
connect

传入mapStateToProps,mapDispatchToProps,mergeProps,options
首先获取传入的参数,如果没有则以默认值代替

const defaultMapStateToProps = state => ({}) // eslint-disable-line no-unused-vars
const defaultMapDispatchToProps = dispatch => ({ dispatch })
const { pure = true, withRef = false } = options

之后,通过

const finalMergeProps = mergeProps || defaultMergeProps

选择合并stateProps,dispatchProps,parentProps的方式,默认的合并方式 defaultMergeProps 为:

const defaultMergeProps = (stateProps, dispatchProps, parentProps) => ({
  ...parentProps,
  ...stateProps,
  ...dispatchProps
})

返回一个以 Component 作为参数的函数。在这个函数内部,生成了一个叫做Connect的 Component

// ...
  return function wrapWithConnect(WrappedComponent) {
    const connectDisplayName = `Connect(${getDisplayName(WrappedComponent)})`
    // 检查参数合法性
    function checkStateShape(props, methodName) {}
    // 合并props
    function computeMergedProps(stateProps, dispatchProps, parentProps) {
      const mergedProps = finalMergeProps(stateProps, dispatchProps, parentProps)
      if (process.env.NODE_ENV !== "production") {
        checkStateShape(mergedProps, "mergeProps")
      }
      return mergedProps
    }
    
    // start of Connect
    class Connect extends Component {
      constructor(props, context) {
        super(props, context);
        this.store = props.store || context.store
        
        const storeState = this.store.getState()
        this.state = { storeState }
        this.clearCache()
      }
      
      computeStateProps(store, props) {
        // 调用configureFinalMapState,使用传入的mapStateToProps方法(或默认方法),将state map进props
      }
      configureFinalMapState(store, props) {}
      
      computeDispatchProps(store, props) {
        // 调用configureFinalMapDispatch,使用传入的mapDispatchToProps方法(或默认方法),将action使用dispatch封装map进props
      }
      configureFinalMapDispatch(store, props) {}
      
      // 判断是否更新props
      updateStatePropsIfNeeded() {}
      updateDispatchPropsIfNeeded() {}
      updateMergedPropsIfNeeded() {}
      
      componentDidMount() {
        // 内部调用this.store.subscribe(this.handleChange.bind(this))
        this.trySubscribe()
      }
      handleChange() {
        const storeState = this.store.getState()
        const prevStoreState = this.state.storeState
        // 对数据进行监听,发送改变时调用
        this.setState({ storeState })
      }
      
      // 取消监听,清除缓存
      componentWillUnmount() {
        this.tryUnsubscribe()
        this.clearCache()
      }
      
      render() {
        this.renderedElement = createElement(WrappedComponent,
            this.mergedProps
        )
        return this.renderedElement
      }
    }
    // end of Connect
    
    Connect.displayName = connectDisplayName
    Connect.WrappedComponent = WrappedComponent
    Connect.contextTypes = {
      store: storeShape
    }
    Connect.propTypes = {
      store: storeShape
    }
    
    return hoistStatics(Connect, WrappedComponent)
  }
// ...

我们看见,在connect的最后,返回了使用hoistStatics包装的ConnectWrappedComponent

hoistStatics是什么鬼?为什么使用它?

Copies non-react specific statics from a child component to a parent component. Similar to Object.assign, but with React static keywords blacklisted from being overridden.

也就是说,它类似于Object.assign,作用是将子组件中的 static 方法复制进父组件,但不会覆盖组件中的关键字方法(如 componentDidMount)

import hoistNonReactStatic from "hoist-non-react-statics";

hoistNonReactStatic(targetComponent, sourceComponent);

文章版权归作者所有,未经允许请勿转载,若此文章存在违规行为,您可以联系管理员删除。

转载请注明本文地址:https://www.ucloud.cn/yun/80426.html

相关文章

  • 2017文章总结

    摘要:欢迎来我的个人站点性能优化其他优化浏览器关键渲染路径开启性能优化之旅高性能滚动及页面渲染优化理论写法对压缩率的影响唯快不破应用的个优化步骤进阶鹅厂大神用直出实现网页瞬开缓存网页性能管理详解写给后端程序员的缓存原理介绍年底补课缓存机制优化动 欢迎来我的个人站点 性能优化 其他 优化浏览器关键渲染路径 - 开启性能优化之旅 高性能滚动 scroll 及页面渲染优化 理论 | HTML写法...

    dailybird 评论0 收藏0
  • 2017文章总结

    摘要:欢迎来我的个人站点性能优化其他优化浏览器关键渲染路径开启性能优化之旅高性能滚动及页面渲染优化理论写法对压缩率的影响唯快不破应用的个优化步骤进阶鹅厂大神用直出实现网页瞬开缓存网页性能管理详解写给后端程序员的缓存原理介绍年底补课缓存机制优化动 欢迎来我的个人站点 性能优化 其他 优化浏览器关键渲染路径 - 开启性能优化之旅 高性能滚动 scroll 及页面渲染优化 理论 | HTML写法...

    hellowoody 评论0 收藏0
  • 2017文章总结

    摘要:欢迎来我的个人站点性能优化其他优化浏览器关键渲染路径开启性能优化之旅高性能滚动及页面渲染优化理论写法对压缩率的影响唯快不破应用的个优化步骤进阶鹅厂大神用直出实现网页瞬开缓存网页性能管理详解写给后端程序员的缓存原理介绍年底补课缓存机制优化动 欢迎来我的个人站点 性能优化 其他 优化浏览器关键渲染路径 - 开启性能优化之旅 高性能滚动 scroll 及页面渲染优化 理论 | HTML写法...

    wwolf 评论0 收藏0
  • SegmentFault 技术周刊 Vol.16 - 浅入浅出 JavaScript 函数式编程

    摘要:函数式编程,一看这个词,简直就是学院派的典范。所以这期周刊,我们就重点引入的函数式编程,浅入浅出,一窥函数式编程的思想,可能让你对编程语言的理解更加融会贯通一些。但从根本上来说,函数式编程就是关于如使用通用的可复用函数进行组合编程。 showImg(https://segmentfault.com/img/bVGQuc); 函数式编程(Functional Programming),一...

    csRyan 评论0 收藏0
  • 前端进阶资源整理

    摘要:前端进阶进阶构建项目一配置最佳实践状态管理之痛点分析与改良开发中所谓状态浅析从时间旅行的乌托邦,看状态管理的设计误区使用更好地处理数据爱彼迎房源详情页中的性能优化从零开始,在中构建时间旅行式调试用轻松管理复杂状态如何把业务逻辑这个故事讲好和 前端进阶 webpack webpack进阶构建项目(一) Webpack 4 配置最佳实践 react Redux状态管理之痛点、分析与...

    BlackMass 评论0 收藏0

发表评论

0条评论

最新活动
阅读需要支付1元查看
<