scene.js
///"use strict"; var BootScene = new Phaser.Class({ Extends: Phaser.Scene, initialize: function BootScene() { Phaser.Scene.call(this, { key: "Boot", active: true // listening resize event; }); }, init: function () { console.log("init bootscene"); this.particles = {}; }, preload: function () { this.load.image("sky", "assets/space.jpg"); this.load.spritesheet("explode","assets/explode.png",{frameWidth:128,frameHeight:128}) }, create: function () { // this.sound.play("hitbomb"); this.background = this.add.sprite(0, 0, "sky").setOrigin(0, 0); this.createExplode(); }, update:function(){ // console.log("bootscene update"); }, createExplode:function(){ //* single image; // this.add.sprite(200,200,"explode",10); this.anims.create({ key: "explodeAnimation", frames: this.anims.generateFrameNumbers("explode", { start: 0, end: 16, first: 0 }), frameRate: 25, repeat: 0 }); //* pool group this.exploadGroup = this.add.group(); this.time.addEvent({ delay: 2500, // repeat: -1, callbackScope: this, callback: this.spawnRandomExplode }); }, spawnRandomExplode:function(){ let x = Phaser.Math.Between(10, this.sys.game.config.width); let y = Phaser.Math.Between(10,this.sys.game.config.height); // this.add.sprite(x,y,"explode").setScale(0.7).play("explodeAnimation"); let singleExplode = this.exploadGroup.get(x,y,"explode"); //* get to pool instead of create singleExplode.setScale(0.7).play("explodeAnimation"); //* play animation; singleExplode.setActive(true); singleExplode.setVisible(true); // explosion lifespan this.explosionTimeEvent = this.time.addEvent({ delay: 600, // delay 5s 删除 this.bomb; repeat: 0, callbackScope: this, callback:function(){ this.exploadGroup.killAndHide(singleExplode); //* this.explosionTimeEvent.remove(false); } }); }, });
效果预览地址:http://www.iFIERO.com/uploads...
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showImg(https://segmentfault.com/img/remote/1460000016964470); showImg(https://segmentfault.com/img/remote/1460000016964471); scene.js /// use strict; var BootScene = new Phaser.Class({ Extends...
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