1.canvas图片预加载及进度条的实现
/*star *loading模块 *实现图片的预加载,并显示进度条 *参数:图片数组对象,加载完成的回调函数 */ function loadImages(sources,callback){ var loadedImages = 0; var numImages = 0; ctx.font="14px bold"; ctx.lineWidth=5; var clearWidth=canvas.width; var clearHeight=canvas.height; // get num of sources for (var src in sources) { numImages++; } for (var src in sources) { images[src] = new Image(); //当一张图片加载完成时执行 images[src].onload = function(){ //重绘一个进度条 ctx.clearRect(0,0,clearWidth,clearHeight); ctx.fillText("Loading:"+loadedImages+"/"+numImages,200,280); ctx.save(); ctx.strokeStyle="#555"; ctx.beginPath(); ctx.moveTo(200,300); ctx.lineTo(600,300); ctx.stroke(); ctx.beginPath(); ctx.restore(); ctx.moveTo(200,300); ctx.lineTo(loadedImages/numImages*400+200,300); ctx.stroke(); //当所有图片加载完成时,执行回调函数callback if (++loadedImages >= numImages) { callback(); } }; //把sources中的图片信息导入images数组 images[src].src = sources[src]; } } //定义预加载图片数组对象,执行loading模块 window.onload = function(){ var sources = { PaperBoy1: "images/run/PaperBoy1.png", PaperBoy2: "images/run/PaperBoy2.png", PaperBoy3: "images/run/PaperBoy3.png", PaperBoy4: "images/run/PaperBoy4.png", PaperBoy5: "images/run/PaperBoy5.png", PaperBoy6: "images/run/PaperBoy6.png", PaperBoy7: "images/run/PaperBoy7.png", PaperBoy8: "images/run/PaperBoy8.png", PaperBoy9: "images/run/PaperBoy9.png", PaperBoy10: "images/run/PaperBoy10.png", PaperBoy11: "images/run/PaperBoy11.png", PaperBoy12: "images/run/PaperBoy12.png", PaperBoy13: "images/run/PaperBoy13.png", PaperBoy14: "images/run/PaperBoy14.png", PaperBoy15: "images/run/PaperBoy15.png", PaperBoy16: "images/run/PaperBoy16.png", PaperBoy17: "images/run/PaperBoy17.png", PaperBoy18: "images/run/PaperBoy18.png", PaperBoy19: "images/run/PaperBoy19.png", PaperBoy20: "images/run/PaperBoy20.png", PaperBoy21: "images/run/PaperBoy21.png", PaperBoy22: "images/run/PaperBoy22.png", PaperBoy23: "images/run/PaperBoy23.png", PaperBoy24: "images/run/PaperBoy24.png", _Street:"images/_Street.png", AD:"images/AD.png", building:"images/building.png", cloud:"images/cloud.png" }; //执行图片预加载,加载完成后执行main loadImages(sources,main); }; /*end*/2.JS实现跨浏览器添加事件与移除事件怎样做才最优?
一般的兼容做法,如下:
跨浏览器添加事件
//跨浏览器添加事件 function addEvent(obj,type,fn){ if(obj.addEventListener){ obj.addEventListener(type,fn,false); }else if(obj.attachEvent){//IE obj.attchEvent("on"+type,fn); } }
跨浏览器移除事件
//跨浏览器移除事件 function removeEvent(obj,type,fn){ if(obj.removeEventListener){ obj.removeEventListener(type,fn,false); }else if(obj.detachEvent){//兼容IE obj.detachEvent("on"+type,fn); } }
推荐写法
function addEvent( obj, type, fn ) { if ( obj.attachEvent ) { obj["e"+type+fn] = fn; obj[type+fn] = function(){obj["e"+type+fn]( window.event );} obj.attachEvent( "on"+type, obj[type+fn] ); } else obj.addEventListener( type, fn, false ); } function removeEvent( obj, type, fn ) { if ( obj.detachEvent ) { obj.detachEvent( "on"+type, obj[type+fn] ); obj[type+fn] = null; } else obj.removeEventListener( type, fn, false ); }
参考地址
addEvent() recoding contest entry
addEvent() – Follow Up
众所周知,Ajax是通过创建XMLHttpRequest对象或ActiveXObject来连接服务器、发送请求以及响应数据,但它却不能跨域。而在分布式系统中我们又需要跨域发送接受数据,于是jsonp出现了...
它是一种跨域请求方式,主要利用了script标签里的src属性,该属性可以跨域发送请求,然后服务器返回js代码,网页端便响应其信息,然后我们可以对其传过来的js代码做处理提取其中的信息。
jsonp发送请求只需在src后面添加“?callback=函数名”就可以,例如“http://www.item.com/list?callback=myfunction",则只需在服务端接受参数myfunction并将函数名与想要返回的数据拼接就可以例如在java中响应该请求,可以获取参数callback的值myfunction,再拼接成myfunction+"("+data+")"格式返回就行,在前端写同名函数接受data并处理就可以了。但在jquery中对jsonp进行了封装,返回函数就是success,数据也用success接受。
例如:
前端代码:
//发送请求 $.ajax({ //url:"http://localhost:8081/rest/itemcat/list?callback=getMessage", url:"http://localhost:8081/rest/itemcat/message", type:"get", cache:false, dataType:"jsonp", jsonp:"callback", //这里定义了callback的参数名称,以便服务获取callback的函数名即getMessage jsonpCallback:"getMessage", //这里定义了jsonp的回调函数 success:function(data){ alert("success:"+data); }, error:function(){ alert("发生异常"); } }); function getMessage(jsonp){ alert("message:"+jsonp); }
这样发出的请求为:http://localhost:8081/rest/itemcat/message?callback=getMessage
jsonp:"callback",
jsonpCallback:"getMessage",
这两个参数的值会自动拼接在url后面,所以用jquery的$.ajax方法发出的url可以不用在后面添加callback=getMessag,返回函数则变为了success而不是getMessage
创建API地图带有点标记
根据浏览器定位获取当前经纬度
高德地图根据浏览器定位获取当前经纬度API案例地址:http://lbs.amap.com/api/javascript-api/example/location/browser-location
高德开放平台:http://lbs.amap.com/api
1.HTML5中的Canvas标签的创建
window.onload = function(){ createCanvas(); } function createCanvas(){ var canvas_width= 200, canvas_height = 200; document.body.innerHTML = ""; }
2.HTML5Canvas标签绘制图形
var canvas_width= 500, canvas_height = 500; var mycanvas, context; window.onload = function(){ createCanvas(); drawRect(); } function createCanvas(){ document.body.innerHTML = ""; mycanvas = document.getElementById("mycanvas"); context = mycanvas.getContext("2d"); } function drawRect(){ context.fillStyle ="#FF0000"; //context.rotate(45);//旋转45度 //context.translate(200,200);//移动 //context.scale(2,0.5);//缩放 context.fillRect(0,0,200,200); }
3.HTML5Canvas标签绘制图片
var canvas_width= 500, canvas_height = 500; var mycanvas, context; window.onload = function(){ createCanvas(); drawImage(); } function createCanvas(){ document.body.innerHTML = ""; mycanvas = document.getElementById("mycanvas"); context = mycanvas.getContext("2d"); } function drawImage(){ var img = new Image(); img.onload = function(){ context.drawImage(img,0,0); } img.src = "1.png"; }
文章版权归作者所有,未经允许请勿转载,若此文章存在违规行为,您可以联系管理员删除。
转载请注明本文地址:https://www.ucloud.cn/yun/50315.html
1.canvas图片预加载及进度条的实现 /*star *loading模块 *实现图片的预加载,并显示进度条 *参数:图片数组对象,加载完成的回调函数 */ function loadImages(sources,callback){ var loadedImages = 0; var numImages = 0; ctx.font=14px ...
1.canvas图片预加载及进度条的实现 /*star *loading模块 *实现图片的预加载,并显示进度条 *参数:图片数组对象,加载完成的回调函数 */ function loadImages(sources,callback){ var loadedImages = 0; var numImages = 0; ctx.font=14px ...
阅读 2618·2021-09-13 10:26
阅读 1875·2021-09-03 10:28
阅读 1933·2019-08-30 15:44
阅读 749·2019-08-29 14:07
阅读 341·2019-08-29 13:12
阅读 2085·2019-08-26 11:44
阅读 2301·2019-08-26 11:36
阅读 1978·2019-08-26 10:19