摘要:
from scene import *
import sound
import random
import math
import os
A = Action
class MyScene (Scene):
def setup(self): self.background_color="white" self.carlist=[] x=100 y=300 #self.a=self.spawn_car(x,y-199) #self.b=self.spawn_car(x+199,y-199) #self.spawn_car(x+398,y-199) #self.c=self.spawn_car(x,y) #self.spawn_car(x+199,y) #self.spawn_car(x+398,y) #self.spawn_car(x,y+199) #self.spawn_car(x+199,y+199) #self.spawn_car(x+398,y+199) self.a=self.spawn_car(x,y-200,0) self.b=self.spawn_car(x+200,y-200,0) self.spawn_car(x+400,y-200,0) self.c=self.spawn_car(x,y,0) self.spawn_car(x+200,y,4) self.spawn_car(x+400,y,0) self.spawn_car(x,y+200,0) self.spawn_car(x+200,y+200,0) self.d=self.spawn_car(x+400,y+200,0) self.atcaryes=True self.phyes=False self.pyyes=False self.p=self.a.position self.p1=self.a.position self.p2=self.a.position self.rot=0 self.radian=0 self.movable=False self.rottotalnum=0 #card5Img="5.png" #card1Img="1.png" cardlistred=["1.png","2.png","3.png","4.png","5.png","6.png","7.png","8.png","9.png","10.png","11.png","12.png","13.png"] #cardlistred.append(card5Img) #cardlistred.append(card1Img) #card103Img="103.png" #card107Img="107.png" cardlistblack=["101.png","102.png","103.png","104.png","105.png","106.png","107.png","108.png","109.png","110.png","111.png","112.png","113.png"] #cardlistblack.append(card103Img) self.card=self.spawn_card(cardlistred,self.a) self.card2=self.spawn_card(cardlistblack,self.d) #set car.plusnum for car in self.carlist: car.plusnum=random.randint(-5,+5) #self.run_action(A.sequence(A.call(self.movecard),A.wait(1))) #self.run_action(A.sequence(A.call(self.movecard),A.wait(1))) #self.run_action(A.sequence(A.call(self.movecard),A.wait(1))) def rotate(self): #self.collidewithcar() acar=self.atcar() if self.atcaryes and acar is not None: ax=acar.position.x ay=acar.position.y #self.rot=(self.rot+90)%360 #self.radian=self.rot*math.pi/180 """for carname in self.carlist: if not carname.rotatable: carname.remove_all_actions() """ if acar.rotatable: acar.run_action(A.rotate_by((math.pi/2),0)) acar.rotnum=acar.rotnum+1 self.rottotalnum=(self.rottotalnum+1)%6 acar.calnum=(acar.calnum+1)%4 acar.carnum=(acar.calnum+acar.num)%4 if acar.num==9: self.new_hitboxh=Rect(ax+acar.hitboxv.y-ay,ay+acar.hitboxv.x-ax,acar.hitboxv.h,acar.hitboxv.w) self.new_hitboxv=Rect(ax+acar.hitboxh.y-ay,ay+acar.hitboxh.x-ax,acar.hitboxh.h,acar.hitboxh.w) acar.hitboxh=self.new_hitboxh acar.hitboxv=self.new_hitboxv if acar.num==1 or acar.num==2 or acar.num==3 or acar.num==4: if acar.carnum==1: acar.hitboxh=Rect(acar.position.x-101,acar.position.y-5,202,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y,10,101) if acar.carnum==2: acar.hitboxh=Rect(acar.position.x-101,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y-101,5,202) if acar.carnum==3: acar.hitboxh=Rect(acar.position.x-101,acar.position.y-5,202,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y-101,10,101) if acar.carnum==0: acar.hitboxh=Rect(acar.position.x,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y-101,10,202) if acar.num==5 or acar.num==6 or acar.num==7 or acar.num==8: if acar.carnum==1: acar.hitboxh=Rect(acar.position.x-101,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y,5,101) if acar.carnum==2: acar.hitboxh=Rect(acar.position.x-101,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y-101,10,101) if acar.carnum==3: acar.hitboxh=Rect(acar.position.x,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y-101,10,101) if acar.carnum==0: acar.hitboxh=Rect(acar.position.x,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y,5,101) #rotate unrotated if self.rottotalnum==0: for acar in self.carlist: if acar.rotnum==0: acar.run_action(A.rotate_by((math.pi/2),0)) ax=acar.position.x ay=acar.position.y acar.calnum=(acar.calnum+1)%4 acar.carnum=(acar.calnum+acar.num)%4 if acar.num==9: self.new_hitboxh=Rect(ax+acar.hitboxv.y-ay,ay+acar.hitboxv.x-ax,acar.hitboxv.h,acar.hitboxv.w) self.new_hitboxv=Rect(ax+acar.hitboxh.y-ay,ay+acar.hitboxh.x-ax,acar.hitboxh.h,acar.hitboxh.w) acar.hitboxh=self.new_hitboxh acar.hitboxv=self.new_hitboxv if acar.num==1 or acar.num==2 or acar.num==3 or acar.num==4: if acar.carnum==1: acar.hitboxh=Rect(acar.position.x-101,acar.position.y-5,202,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y,10,101) if acar.carnum==2: acar.hitboxh=Rect(acar.position.x-101,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y-101,5,202) if acar.carnum==3: acar.hitboxh=Rect(acar.position.x-101,acar.position.y-5,202,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y-101,10,101) if acar.carnum==0: acar.hitboxh=Rect(acar.position.x,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y-101,10,202) if acar.num==5 or acar.num==6 or acar.num==7 or acar.num==8: if acar.carnum==1: acar.hitboxh=Rect(acar.position.x-101,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y,5,101) if acar.carnum==2: acar.hitboxh=Rect(acar.position.x-101,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y-101,10,101) if acar.carnum==3: acar.hitboxh=Rect(acar.position.x,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y-101,10,101) if acar.carnum==0: acar.hitboxh=Rect(acar.position.x,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y,5,101) def movecollidewithcar(self): acar=self.atcar() if self.atcaryes and acar is not None: #print(acar.position) carmlist=[] self.carlist.remove(acar) for car in self.carlist: if car is not None and acar is not None and car.hitboxh.intersects(acar.hitboxh): carmlist.append(car) #self.phyes=True self.movable=True #print("hh") elif car is not None and acar is not None and car.hitboxv.intersects(acar.hitboxv): carmlist.append(car) #self.pyyes=True self.movable=True #print("vv") if self.movable: carm=random.choice(carmlist) self.p=(carm.position.x-3,carm.position.y) #resultintfilename=self.card.intfilename+carm.plusnum self.card.intfilename=self.card.intfilename+carm.plusnum #resultintfilename=self.card.intfilename if self.card.intfilename>=13: self.card.intfilename=13 if self.card.intfilename<=1: self.card.intfilename=1 resultstrfilename=str(self.card.intfilename) self.card.remove_from_parent() self.card=self.change_card(self.card,(resultstrfilename+".png")) #self.phyes=False #self.pyyes=False self.carlist.append(acar) if self.movable: self.card.position=self.p #print(self.card.position) acar.rotatable=False self.movable=False def atcar(self): for car in self.carlist: if car is not None and car.bbox.intersects(self.card.bbox): self.atcaryes=True car.rotatable=True #print("at") #print(car.position) return car #card2operation def rotate2(self): #self.collidewithcar() acar=self.atcar2() if self.atcaryes and acar is not None: ax=acar.position.x ay=acar.position.y #self.rot=(self.rot+90)%360 #self.radian=self.rot*math.pi/180 """for carname in self.carlist: if not carname.rotatable: carname.remove_all_actions() """ if acar.rotatable: acar.run_action(A.rotate_by((math.pi/2),0)) acar.rotnum=acar.rotnum+1 self.rottotalnum=(self.rottotalnum+1)%6 acar.calnum=(acar.calnum+1)%4 acar.carnum=(acar.calnum+acar.num)%4 if acar.num==9: self.new_hitboxh=Rect(ax+acar.hitboxv.y-ay,ay+acar.hitboxv.x-ax,acar.hitboxv.h,acar.hitboxv.w) self.new_hitboxv=Rect(ax+acar.hitboxh.y-ay,ay+acar.hitboxh.x-ax,acar.hitboxh.h,acar.hitboxh.w) acar.hitboxh=self.new_hitboxh acar.hitboxv=self.new_hitboxv if acar.num==1 or acar.num==2 or acar.num==3 or acar.num==4: if acar.carnum==1: acar.hitboxh=Rect(acar.position.x-101,acar.position.y-5,202,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y,10,101) if acar.carnum==2: acar.hitboxh=Rect(acar.position.x-101,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y-101,5,202) if acar.carnum==3: acar.hitboxh=Rect(acar.position.x-101,acar.position.y-5,202,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y-101,10,101) if acar.carnum==0: acar.hitboxh=Rect(acar.position.x,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y-101,10,202) if acar.num==5 or acar.num==6 or acar.num==7 or acar.num==8: if acar.carnum==1: acar.hitboxh=Rect(acar.position.x-101,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y,5,101) if acar.carnum==2: acar.hitboxh=Rect(acar.position.x-101,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y-101,10,101) if acar.carnum==3: acar.hitboxh=Rect(acar.position.x,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y-101,10,101) if acar.carnum==0: acar.hitboxh=Rect(acar.position.x,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y,5,101) #rotate unrotated if self.rottotalnum==0: for acar in self.carlist: if acar.rotnum==0: acar.run_action(A.rotate_by((math.pi/2),0)) ax=acar.position.x ay=acar.position.y acar.calnum=(acar.calnum+1)%4 acar.carnum=(acar.calnum+acar.num)%4 if acar.num==9: self.new_hitboxh=Rect(ax+acar.hitboxv.y-ay,ay+acar.hitboxv.x-ax,acar.hitboxv.h,acar.hitboxv.w) self.new_hitboxv=Rect(ax+acar.hitboxh.y-ay,ay+acar.hitboxh.x-ax,acar.hitboxh.h,acar.hitboxh.w) acar.hitboxh=self.new_hitboxh acar.hitboxv=self.new_hitboxv if acar.num==1 or acar.num==2 or acar.num==3 or acar.num==4: if acar.carnum==1: acar.hitboxh=Rect(acar.position.x-101,acar.position.y-5,202,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y,10,101) if acar.carnum==2: acar.hitboxh=Rect(acar.position.x-101,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y-101,5,202) if acar.carnum==3: acar.hitboxh=Rect(acar.position.x-101,acar.position.y-5,202,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y-101,10,101) if acar.carnum==0: acar.hitboxh=Rect(acar.position.x,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y-101,10,202) if acar.num==5 or acar.num==6 or acar.num==7 or acar.num==8: if acar.carnum==1: acar.hitboxh=Rect(acar.position.x-101,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y,5,101) if acar.carnum==2: acar.hitboxh=Rect(acar.position.x-101,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y-101,10,101) if acar.carnum==3: acar.hitboxh=Rect(acar.position.x,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y-101,10,101) if acar.carnum==0: acar.hitboxh=Rect(acar.position.x,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y,5,101) def movecollidewithcar2(self): acar=self.atcar2() if self.atcaryes and acar is not None: #print(acar.position) carmlist=[] self.carlist.remove(acar) for car in self.carlist: if car is not None and acar is not None and car.hitboxh.intersects(acar.hitboxh): carmlist.append(car) #self.phyes=True self.movable=True #print("hh") elif car is not None and acar is not None and car.hitboxv.intersects(acar.hitboxv): carmlist.append(car) #self.pyyes=True self.movable=True #print("vv") if self.movable: carm=random.choice(carmlist) self.p=(carm.position.x+3,carm.position.y) #resultintfilename=self.card2.intfilename+carm.plusnum self.card2.intfilename=self.card2.intfilename+carm.plusnum #resultintfilename=self.card2.intfilename if self.card2.intfilename>=113: self.card2.intfilename=113 if self.card2.intfilename<=101: self.card2.intfilename=101 resultstrfilename=str(self.card2.intfilename) self.card2.remove_from_parent() self.card2=self.change_card(self.card2,(resultstrfilename+".png")) #self.phyes=False #self.pyyes=False self.carlist.append(acar) if self.movable: self.card2.position=self.p ####################################################### #twocardoverlapped #if self.card2.position==self.card.position: #print("overlapp") #print(self.card2.position) #self.card2.position=(self.card2.position.x+10,self.card2.position.y) #print(self.card2.position) #self.card.position=(self.card.position.x-40,self.card.position.y) #if not(self.card2.position==self.card.position): #???############################################################## acar.rotatable=False self.movable=False def atcar2(self): for car in self.carlist: if car is not None and car.bbox.intersects(self.card2.bbox): self.atcaryes=True car.rotatable=True #print("at") #print(car.position) return car else:self.atcaryes=False def spawn_card(self,listname,positioncar): file=random.choice(listname) card1=SpriteNode(file) card1.blend_mode=BLEND_MULTIPLY card1.position=positioncar.position filename=os.path.splitext(file)[0] card1.intfilename=int(filename) self.add_child(card1) return card1 def change_card(self,lastcardname,file): card1=SpriteNode(file) card1.blend_mode=BLEND_MULTIPLY card1.position=lastcardname.position card1.intfilename=lastcardname.intfilename self.add_child(card1) return card1 def spawn_car(self,x,y,pnum): randomcarlist=[] car1=SpriteNode("img1.png") car1.blend_mode=BLEND_MULTIPLY car1.position=(x,y) car1.rotnum=0 car1.num=1 car1.calnum=0 car1.carnum=0 car1.hitboxh=Rect(car1.position.x-101,car1.position.y-5,202,10) car1.hitboxv=Rect(car1.position.x-5,car1.position.y,10,101) randomcarlist.append(car1) car2=SpriteNode("img2.png") car2.blend_mode=BLEND_MULTIPLY car2.position=(x,y) car2.rotnum=0 car2.num=2 car2.calnum=0 car2.carnum=0 car2.hitboxh=Rect(car2.position.x-101,car2.position.y-5,101,10) car2.hitboxv=Rect(car2.position.x-5,car2.position.y-101,5,202) randomcarlist.append(car2) car3=SpriteNode("img3.png") car3.blend_mode=BLEND_MULTIPLY car3.position=(x,y) car3.rotnum=0 car3.num=3 car3.calnum=0 car3.carnum=0 car3.hitboxh=Rect(car3.position.x-101,car3.position.y-5,202,10) car3.hitboxv=Rect(car3.position.x-5,car3.position.y-101,10,101) randomcarlist.append(car3) car4=SpriteNode("img4.png") car4.blend_mode=BLEND_MULTIPLY car4.position=(x,y) car4.rotnum=0 car4.num=4 car4.calnum=0 car4.carnum=0 car4.hitboxh=Rect(car4.position.x,car4.position.y-5,101,10) car4.hitboxv=Rect(car4.position.x-5,car4.position.y-101,10,202) randomcarlist.append(car4) car5=SpriteNode("img5.png") car5.blend_mode=BLEND_MULTIPLY car5.position=(x,y) car5.rotnum=0 car5.num=5 car5.calnum=0 car5.carnum=0 car5.hitboxh=Rect(car5.position.x-101,car5.position.y-5,101,10) car5.hitboxv=Rect(car5.position.x-5,car5.position.y,5,101) randomcarlist.append(car5) car6=SpriteNode("img6.png") car6.blend_mode=BLEND_MULTIPLY car6.position=(x,y) car6.rotnum=0 car6.num=6 car6.calnum=0 car6.carnum=0 car6.hitboxh=Rect(car6.position.x-101,car6.position.y-5,101,10) car6.hitboxv=Rect(car6.position.x-5,car6.position.y-101,10,101) randomcarlist.append(car6) car7=SpriteNode("img7.png") car7.blend_mode=BLEND_MULTIPLY car7.position=(x,y) car7.rotnum=0 car7.num=7 car7.calnum=0 car7.carnum=0 car7.hitboxh=Rect(car7.position.x,car7.position.y-5,101,10) car7.hitboxv=Rect(car7.position.x-5,car7.position.y-101,10,101) randomcarlist.append(car7) car8=SpriteNode("img8.png") car8.blend_mode=BLEND_MULTIPLY car8.position=(x,y) car8.rotnum=0 car8.num=8 car8.calnum=0 car8.carnum=0 car8.hitboxh=Rect(car8.position.x,car8.position.y-5,101,10) car8.hitboxv=Rect(car8.position.x-5,car8.position.y,5,101) randomcarlist.append(car8) car9=SpriteNode("img9.png") car9.blend_mode=BLEND_MULTIPLY car9.position=(x,y) car9.rotnum=0 car9.num=9 car9.calnum=0 car9.carnum=0 car9.hitboxh=Rect(car9.position.x-101,car9.position.y-5,202,10) car9.hitboxv=Rect(car9.position.x-0.5,car9.position.y-0.5,1,1) randomcarlist.append(car9) car10=SpriteNode("img10.png") car10.blend_mode=BLEND_MULTIPLY car10.position=(x,y) car10.rotnum=0 car10.num=9 car10.calnum=0 car10.carnum=0 car10.hitboxh=Rect(car10.position.x-0.5,car10.position.y-0.5,1,1) car10.hitboxv=Rect(car10.position.x-5,car10.position.y-101,10,202) randomcarlist.append(car10) car11=SpriteNode("img11.png") car11.blend_mode=BLEND_MULTIPLY car11.position=(x,y) car11.rotnum=0 car11.num=9 car11.calnum=0 car11.carnum=0 car11.hitboxh=Rect(car11.position.x-101,car11.position.y-5,202,10) car11.hitboxv=Rect(car11.position.x-5,car11.position.y-101,10,202) randomcarlist.append(car11) car=random.choice(randomcarlist) self.add_child(car) car.rotatable=False car.plusnum=pnum self.carlist.append(car) return car def did_change_size(self): pass def update(self): #self.rot=(self.rot+90)%360 #if self.a.hitboxh.intersects(self.b.hitboxh): #print(1) #print(self.a.hitboxh.intersection(self.b.hitboxh)) #if self.a.hitboxv.intersects(self.c.hitboxv): #print(1) #print(self.a.hitboxv.intersection(self.c.hitboxv)) #for car in self.carlist: #act=A.repeat(A.rotate_by(math.pi/2,1),-1) #car.run_action(act) #self.run_action(A.sequence(A.call(self.movecard),A.wait(10))) #self.run_action(A.sequence(A.call(self.movecard),A.wait(10))) #self.run_action(A.repeat(A.sequence(A.call(self.rotate),A.call(self.movecollidewithcar)),-1)) #self.movecard() #self.movecard() #self.movecard() #self.rotate() #self.movecard() #self.rotate() if self.t>=1: self.rotate() self.movecollidewithcar() self.rotate2() self.movecollidewithcar2() self.t=0 def touch_began(self, touch): pass def touch_moved(self, touch): pass def touch_ended(self, touch): pass
if name == "__main__":
run(MyScene(), show_fps=True)
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摘要: from scene import *import soundimport randomimport mathimport osA = Action class MyScene (Scene): def setup(self): self.background_color=white self.carlist=[] self.numlablelist...
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摘要:检测脚本的基本代码结构如下所示呈现引擎具体的版本号检测呈现引擎全局变量,用于保存相关信息。如果检测到了哪个呈现引擎,那么就以浮点数值形式将该引擎的版本号写入相应的属性。 前言 前端这东西,各种先有事实后有标准。不管是各大浏览器老哥各自为政,还是w3c姗姗来迟,既有事实标准难以更改。虽说多方割据,互相竞争,总比一家独大,爱更不更来得好。但却苦了我们这些平头小码农?,颈椎病又加深了啊。 ...
摘要:检测脚本的基本代码结构如下所示呈现引擎具体的版本号检测呈现引擎全局变量,用于保存相关信息。如果检测到了哪个呈现引擎,那么就以浮点数值形式将该引擎的版本号写入相应的属性。 前言 前端这东西,各种先有事实后有标准。不管是各大浏览器老哥各自为政,还是w3c姗姗来迟,既有事实标准难以更改。虽说多方割据,互相竞争,总比一家独大,爱更不更来得好。但却苦了我们这些平头小码农?,颈椎病又加深了啊。 ...
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