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【Pygame实战】嗷大喵历险记之程序员吸猫指南:真的太上头了~

dreamans / 9227人阅读

摘要:嗷大喵和他的小伙伴们快乐的生活在一起,他们总是能给大家带来欢乐。大家都说嗷大喵真棒。大家要做的就是解救嗷大喵远离恶龙。

导语

哈喽~大家好,我是木子,首先今天木子先给大家讲个小故事

在喵界有这样一只网红——混迹于二次元、表情包界,贱萌活泼,调皮机灵,白色的大圆脸,脖子

上系了个铃铛,年龄不详,传说可于儿童、少年、青年间随意切换。

他的欢乐日常带给了很多人温暖和爆笑,他的乐观积极也是很多人治疗伤心难过空虚寂寞冷综合症

的良方,他就是——嗷大喵

Ps小介绍:

嗷大喵资料:是一位开朗、乐观、热情奔放、温暖人心的喵星人。他静如瘫痪,动如癫痫,喜欢的

事情是吃和睡,他的直率和可爱还经常被人误以为是神经病呢。

嗷大喵和他的小伙伴们快乐的生活在一起,他们总是能给大家带来欢乐。大家都说:“嗷大喵真

棒!”。

...........................................................................................................................................................

介绍到这里就差不多了哈,今天要写的小游戏也跟嗷大喵有关的呢~

利用这个“网红”ip打造出一个独一无二的嗷大喵表情包小游戏给大家解解乏哦~上班摸鱼也可以.jpg

...........................................................................................................................................................

​正文

一、准备中

1.1 素材准备

背景音乐:(可修改)

图片素材:(可修改)

1.2 游戏规则

嗷大喵遇险记:嗷大喵即玩家,遭遇飞机失联,一猫?独自掉落到无人居住的荒岛,好在荒岛上

资源充足,嗷大喵一个猫生存了下来,某一天嗷大喵追赶一只奇奇怪怪的生物,跑到了一个很高的

洞口,好奇心驱使嗷大喵紧张的走进了洞穴,不料想一进洞就遇到了一只传说中的恶龙,嗷大喵吓

得只好赶紧跑出洞外——自此一直被恶龙追赶......

Over ,咳咳咳......儿童故事就听到这里吧。大家要做的就是解救嗷大喵~远离恶龙。

玩法:按住空格躲避恶龙的火焰,击中的话会减速,然后被恶龙吃掉。

二、环境安装

环境:Python3、Pycharm、Pygame以及一些自带模块。

这里模块安装命令:

pip install +模块名   或者豆瓣镜像源 pip install -i https://pypi.douban.com/simple/ +模块名

三、正式敲代码

3.1  定义开始游戏这个按钮

# -*- coding: utf-8 -*-import pygamefrom sys import exitfrom pygame.locals import *pygame.init()screen = pygame.display.set_mode((300,200),0,32)upImageFilename = "game_start_up.png"downImageFilename = "game_start_down.png"class Button(object):    def __init__(self, upimage, downimage,position):        self.imageUp = pygame.image.load(upimage).convert_alpha()        self.imageDown = pygame.image.load(downimage).convert_alpha()        self.position = position            def isOver(self):        point_x,point_y = pygame.mouse.get_pos()        x, y = self. position        w, h = self.imageUp.get_size()        in_x = x - w/2 < point_x < x + w/2        in_y = y - h/2 < point_y < y + h/2        return in_x and in_y    def render(self):        w, h = self.imageUp.get_size()        x, y = self.position                if self.isOver():            screen.blit(self.imageDown, (x-w/2,y-h/2))        else:            screen.blit(self.imageUp, (x-w/2, y-h/2))    def is_start(self):        b1,b2,b3 = pygame.mouse.get_pressed()        if b1 == 1:            return Truebutton = Button(upImageFilename,downImageFilename, (150,100))    while True:    for event in pygame.event.get():        if event.type == pygame.QUIT:            pygame.quit()            exit()    screen.fill((200, 200, 200))    button.render()    if button.is_start():        print ("start")    pygame.display.update()

3.11 附效果截图

3.2  主程序

# -*- coding: utf-8 -*-import sys, time, random, math, pygame,localefrom pygame.locals import *from MyLibrary import *#重置火箭函数def reset_arrow():    y = random.randint(270,350)    arrow.position = 800,y    bullent_sound.play_sound()#定义一个滚动地图类class MyMap(pygame.sprite.Sprite):        def __init__(self,x,y):        self.x = x        self.y = y        self.bg = pygame.image.load("background.png").convert_alpha()    def map_rolling(self):        if self.x < -600:            self.x = 600        else:            self.x -=5    def map_update(self):        screen.blit(self.bg, (self.x,self.y))    def set_pos(x,y):        self.x =x        self.y =y#定义一个按钮类class Button(object):    def __init__(self, upimage, downimage,position):        self.imageUp = pygame.image.load(upimage).convert_alpha()        self.imageDown = pygame.image.load(downimage).convert_alpha()        self.position = position        self.game_start = False            def isOver(self):        point_x,point_y = pygame.mouse.get_pos()        x, y = self. position        w, h = self.imageUp.get_size()        in_x = x - w/2 < point_x < x + w/2        in_y = y - h/2 < point_y < y + h/2        return in_x and in_y    def render(self):        w, h = self.imageUp.get_size()        x, y = self.position                if self.isOver():            screen.blit(self.imageDown, (x-w/2,y-h/2))        else:            screen.blit(self.imageUp, (x-w/2, y-h/2))    def is_start(self):        if self.isOver():            b1,b2,b3 = pygame.mouse.get_pressed()            if b1 == 1:                self.game_start = True                bg_sound.play_pause()                btn_sound.play_sound()                bg_sound.play_sound()def replay_music():    bg_sound.play_pause()    bg_sound.play_sound()#定义一个数据IO的方法def data_read():    fd_1 = open("data.txt","r")    best_score = fd_1.read()    fd_1.close()    return best_score   #定义一个控制声音的类和初始音频的方法def audio_init():    global hit_au,btn_au,bg_au,bullent_au    pygame.mixer.init()    hit_au = pygame.mixer.Sound("exlposion.wav")    btn_au = pygame.mixer.Sound("button.wav")    bg_au = pygame.mixer.Sound("background.ogg")    bullent_au = pygame.mixer.Sound("bullet.wav")class Music():    def __init__(self,sound):        self.channel = None        self.sound = sound         def play_sound(self):        self.channel = pygame.mixer.find_channel(True)        self.channel.set_volume(0.5)        self.channel.play(self.sound)    def play_pause(self):        self.channel.set_volume(0.0)        self.channel.play(self.sound)      #主程序部分pygame.init()audio_init()screen = pygame.display.set_mode((800,600),0,32)pygame.display.set_caption("嗷大喵快跑!")font = pygame.font.Font(None, 22)font1 = pygame.font.Font(None, 40)framerate = pygame.time.Clock()upImageFilename = "game_start_up.png"downImageFilename = "game_start_down.png"#创建按钮对象button = Button(upImageFilename,downImageFilename, (400,500))interface = pygame.image.load("interface.png")#创建地图对象bg1 = MyMap(0,0)bg2 = MyMap(600,0)#创建一个精灵组group = pygame.sprite.Group()group_exp = pygame.sprite.Group()group_fruit = pygame.sprite.Group()#创建怪物精灵dragon = MySprite()dragon.load("dragon.png", 260, 150, 3)dragon.position = 100, 230group.add(dragon)#创建爆炸动画explosion = MySprite()explosion.load("explosion.png",128,128,6)#创建玩家精灵player = MySprite()player.load("sprite.png", 100, 100, 4)player.position = 400, 270group.add(player)#创建子弹精灵arrow = MySprite()arrow.load("flame.png", 40, 16, 1)arrow.position = 800,320group.add(arrow)#定义一些变量arrow_vel = 10.0game_over = Falseyou_win = Falseplayer_jumping = Falsejump_vel = 0.0player_start_y = player.Yplayer_hit = Falsemonster_hit = Falsep_first = Truem_first = Truebest_score = 0global bg_sound,hit_sound,btn_sound,bullent_soundbg_sound=Music(bg_au)hit_sound=Music(hit_au)btn_sound=Music(btn_au)bullent_sound =Music(bullent_au)game_round = {1:"ROUND ONE",2:"ROUND TWO",3:"ROUND THREE",4:"ROUND FOUR",5:"ROUND FIVE"}game_pause = Trueindex =0current_time = 0start_time = 0music_time = 0score =0replay_flag = True#循环bg_sound.play_sound()best_score = data_read()while True:    framerate.tick(60)    ticks = pygame.time.get_ticks()    for event in pygame.event.get():        if event.type == pygame.QUIT:            pygame.quit()            sys.exit()    keys = pygame.key.get_pressed()    if keys[K_ESCAPE]:        pygame.quit()        sys.exit()            elif keys[K_SPACE]:        if not player_jumping:            player_jumping = True            jump_vel = -12.0                screen.blit(interface,(0,0))    button.render()    button.is_start()    if button.game_start == True:        if game_pause :            index +=1            tmp_x =0            if score >int (best_score):                best_score = score            fd_2 = open("data.txt","w+")            fd_2.write(str(best_score))            fd_2.close()            #判断游戏是否通关            if index == 6:                you_win = True            if you_win:                start_time = time.clock()                current_time =time.clock()-start_time                while current_time<5:                    screen.fill((200, 200, 200))                    print_text(font1, 270, 150,"YOU WIN THE GAME!",(240,20,20))                    current_time =time.clock()-start_time                    print_text(font1, 320, 250, "Best Score:",(120,224,22))                    print_text(font1, 370, 290, str(best_score),(255,0,0))                    print_text(font1, 270, 330, "This Game Score:",(120,224,22))                    print_text(font1, 385, 380, str(score),(255,0,0))                    pygame.display.update()                pygame.quit()                sys.exit()                            for i in range(0,100):                element = MySprite()                element.load("fruit.bmp", 75, 20, 1)                tmp_x +=random.randint(50,120)                element.X = tmp_x+300                element.Y = random.randint(80,200)                group_fruit.add(element)            start_time = time.clock()            current_time =time.clock()-start_time            while current_time<3:                screen.fill((200, 200, 200))                print_text(font1, 320, 250,game_round[index],(240,20,20))                pygame.display.update()                game_pause = False                current_time =time.clock()-start_time                    else:            #更新子弹            if not game_over:                arrow.X -= arrow_vel            if arrow.X < -40: reset_arrow()            #碰撞检测,子弹是否击中玩家            if pygame.sprite.collide_rect(arrow, player):                reset_arrow()                explosion.position =player.X,player.Y                player_hit = True                hit_sound.play_sound()                if p_first:                    group_exp.add(explosion)                    p_first = False                player.X -= 10            #碰撞检测,子弹是否击中怪物            if pygame.sprite.collide_rect(arrow, dragon):                reset_arrow()                explosion.position =dragon.X+50,dragon.Y+50                monster_hit = True                hit_sound.play_sound()                if m_first:                    group_exp.add(explosion)                    m_first = False                dragon.X -= 10            #碰撞检测,玩家是否被怪物追上            if pygame.sprite.collide_rect(player, dragon):                game_over = True            #遍历果实,使果实移动            for e in group_fruit:                e.X -=5            collide_list = pygame.sprite.spritecollide(player,group_fruit,False)            score +=len(collide_list)            #是否通过关卡            if dragon.X < -100:                game_pause = True                reset_arrow()                player.X = 400                dragon.X = 100                                        #检测玩家是否处于跳跃状态            if player_jumping:                if jump_vel <0:                    jump_vel += 0.6                elif jump_vel >= 0:                    jump_vel += 0.8                player.Y += jump_vel                if player.Y > player_start_y:                    player_jumping = False                    player.Y = player_start_y                    jump_vel = 0.0            #绘制背景            bg1.map_update()            bg2.map_update()            bg1.map_rolling()            bg2.map_rolling()                        #更新精灵组            if not game_over:                group.update(ticks, 60)                group_exp.update(ticks,60)                group_fruit.update(ticks,60)            #循环播放背景音乐            music_time = time.clock()            if music_time   > 150 and replay_flag:                replay_music()                replay_flag =False            #绘制精灵组            group.draw(screen)            group_fruit.draw(screen)            if player_hit or monster_hit:                group_exp.draw(screen)            print_text(font, 330, 560, "press SPACE to jump up!")            print_text(font, 200, 20, "You have get Score:",(219,224,22))            print_text(font1, 380, 10, str(score),(255,0,0))            if game_over:                start_time = time.clock()                current_time =time.clock()-start_time                while current_time<5:                    screen.fill((200, 200, 200))                    print_text(font1, 300, 150,"GAME OVER!",(240,20,20))                    current_time =time.clock()-start_time                    print_text(font1, 320, 250, "Best Score:",(120,224,22))                    if score >int (best_score):                        best_score = score                    print_text(font1, 370, 290, str(best_score),(255,0,0))                    print_text(font1, 270, 330, "This Game Score:",(120,224,22))                    print_text(font1, 370, 380, str(score),(255,0,0))                    pygame.display.update()                fd_2 = open("data.txt","w+")                fd_2.write(str(best_score))                fd_2.close()                pygame.quit()                sys.exit()    pygame.display.update()

四、效果展示

4.1 动态视频展示——

嗷大喵历险记~

4.2 静态截图展示——

总结

萌萌的嗷大喵能不能逃离恶龙的追击,就看你们了哈~

噗~哈哈哈 咋感觉我最近的画风有点儿不对,都是一些奇奇怪怪可可爱爱的儿童画风!

?完整的免费源码领取处:

如需完整的项目源码+素材源码基地见:#私信小编06#或者点击蓝色文字添加即可获取免费的福利!

你们的支持是我最大的动力!!记得三连哦~mua 欢迎大家阅读往期的文章哦~

?往期游戏热门文章推荐:

项目1.8  人机五子棋游戏 

Pygame实战:利用Python实现智能五子棋,实现之后发现我玩不赢它。

项目4.2  我的世界游戏

Pygame实战:方块连接世界,云游大好河山—《我的世界》已上线,确定不进来康康嘛?

项目4.4  剧情版游戏

【Python剧情版游戏】优美精致的画风甜甜的剧情、很难不让人上头啊?你get到了嘛

项目1.1   扫雷

 Pygame实战:据说这是史上最难扫雷游戏,没有之一,你们感受下......

项目1.2   魂斗罗

Pygame实战:多年后“魂斗罗”像素风归来 不止是经典与情怀@全体成员

文章汇总——

Python—2021 |已有文章汇总 | 持续更新,直接看这篇就够了

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