摘要:模块安装统一用的豆瓣镜像源模块名。图片素材背景音乐字体可修改开始敲代码运行程序。超级玛丽源码基地配置音乐文字等。
哈喽!哈喽!我是木木子?,今日游戏更新——超级玛丽华丽上线?啦!
“超级玛丽”有多少人还记得这款经典游戏?对于90、00后应该不大熟悉,但多多少少印象中见过
那个戴帽子的大胡子穿着背带裤的马里奥?!
?这款游戏1985年发售,因上手简单、情节有趣等因素迅速走红!
陪伴70后、80后走过了青涩难忘的童年超级玛丽成了大家心目中的经典!
如果你的童年也曾被魔性的 灯~灯灯~灯~灯灯~灯洗脑那就接着来怀旧一番吧~
今天木木子就带着大家自制一款超级玛丽游戏,还原度超高哦~还在等什么动动手就能拥有属于自
己的”超级玛丽“游戏呢,赶快学起来吧?????~
嗯呐~写游戏Python还是用的Pygame模块啦
Python3、Pycharm、Pygame模块很多自带的模块等。
模块安装统一用的豆瓣镜像源:
pip install -i https://pypi.douban.com/simple/ +模块名。
#!/usr/bin/env python__author__ = "超级玛丽-源码基地""""This is an attempt to recreate the first level ofSuper Mario Bros for the NES."""import sysimport pygame as pgfrom data.main import mainimport cProfileif __name__=="__main__": main() pg.quit() sys.exit()
__author__ = "Python源码基地""""This module initializes the display and creates dictionaries of resources."""import osimport pygame as pgfrom . import toolsfrom .import constants as cORIGINAL_CAPTION = c.ORIGINAL_CAPTIONos.environ["SDL_VIDEO_CENTERED"] = "1"pg.init()pg.event.set_allowed([pg.KEYDOWN, pg.KEYUP, pg.QUIT])pg.display.set_caption(c.ORIGINAL_CAPTION)SCREEN = pg.display.set_mode(c.SCREEN_SIZE)SCREEN_RECT = SCREEN.get_rect()FONTS = tools.load_all_fonts(os.path.join("resources","fonts"))MUSIC = tools.load_all_music(os.path.join("resources","music"))GFX = tools.load_all_gfx(os.path.join("resources","graphics"))SFX = tools.load_all_sfx(os.path.join("resources","sound"))
__author__ = "Python顾木子吖"import pygame as pgfrom . import setupfrom . import constants as cclass Sound(object): """Handles all sound for the game""" def __init__(self, overhead_info): """Initialize the class""" self.sfx_dict = setup.SFX self.music_dict = setup.MUSIC self.overhead_info = overhead_info self.game_info = overhead_info.game_info self.set_music_mixer() def set_music_mixer(self): """Sets music for level""" if self.overhead_info.state == c.LEVEL: pg.mixer.music.load(self.music_dict["main_theme"]) pg.mixer.music.play() self.state = c.NORMAL elif self.overhead_info.state == c.GAME_OVER: pg.mixer.music.load(self.music_dict["game_over"]) pg.mixer.music.play() self.state = c.GAME_OVER def update(self, game_info, mario): """Updates sound object with game info""" self.game_info = game_info self.mario = mario self.handle_state() def handle_state(self): """Handles the state of the soundn object""" if self.state == c.NORMAL: if self.mario.dead: self.play_music("death", c.MARIO_DEAD) elif self.mario.invincible / and self.mario.losing_invincibility == False: self.play_music("invincible", c.MARIO_INVINCIBLE) elif self.mario.state == c.FLAGPOLE: self.play_music("flagpole", c.FLAGPOLE) elif self.overhead_info.time == 100: self.play_music("out_of_time", c.TIME_WARNING) elif self.state == c.FLAGPOLE: if self.mario.state == c.WALKING_TO_CASTLE: self.play_music("stage_clear", c.STAGE_CLEAR) elif self.state == c.STAGE_CLEAR: if self.mario.in_castle: self.sfx_dict["count_down"].play() self.state = c.FAST_COUNT_DOWN elif self.state == c.FAST_COUNT_DOWN: if self.overhead_info.time == 0: self.sfx_dict["count_down"].stop() self.state = c.WORLD_CLEAR elif self.state == c. TIME_WARNING: if pg.mixer.music.get_busy() == 0: self.play_music("main_theme_sped_up", c.SPED_UP_NORMAL) elif self.mario.dead: self.play_music("death", c.MARIO_DEAD) elif self.state == c.SPED_UP_NORMAL: if self.mario.dead: self.play_music("death", c.MARIO_DEAD) elif self.mario.state == c.FLAGPOLE: self.play_music("flagpole", c.FLAGPOLE) elif self.state == c.MARIO_INVINCIBLE: if (self.mario.current_time - self.mario.invincible_start_timer) > 11000: self.play_music("main_theme", c.NORMAL) elif self.mario.dead: self.play_music("death", c.MARIO_DEAD) elif self.state == c.WORLD_CLEAR: pass elif self.state == c.MARIO_DEAD: pass elif self.state == c.GAME_OVER: pass def play_music(self, key, state): """Plays new music""" pg.mixer.music.load(self.music_dict[key]) pg.mixer.music.play() self.state = state def stop_music(self): """Stops playback""" pg.mixer.music.stop()
__author__ = "源码基地:#959755565#"import pygame as pgfrom .. import setupfrom .. import constants as cclass Digit(pg.sprite.Sprite): """Individual digit for score""" def __init__(self, image): super(Digit, self).__init__() self.image = image self.rect = image.get_rect()class Score(object): """Scores that appear, float up, and disappear""" def __init__(self, x, y, score, flag_pole=False): self.x = x self.y = y if flag_pole: self.y_vel = -4 else: self.y_vel = -3 self.sprite_sheet = setup.GFX["item_objects"] self.create_image_dict() self.score_string = str(score) self.create_digit_list() self.flag_pole_score = flag_pole def create_image_dict(self): """Creates the dictionary for all the number 图片 needed""" self.image_dict = {} image0 = self.get_image(1, 168, 3, 8) image1 = self.get_image(5, 168, 3, 8) image2 = self.get_image(8, 168, 4, 8) image4 = self.get_image(12, 168, 4, 8) image5 = self.get_image(16, 168, 5, 8) image8 = self.get_image(20, 168, 4, 8) image9 = self.get_image(32, 168, 5, 8) image10 = self.get_image(37, 168, 6, 8) image11 = self.get_image(43, 168, 5, 8) self.image_dict["0"] = image0 self.image_dict["1"] = image1 self.image_dict["2"] = image2 self.image_dict["4"] = image4 self.image_dict["5"] = image5 self.image_dict["8"] = image8 self.image_dict["3"] = image9 self.image_dict["7"] = image10 self.image_dict["9"] = image11 def get_image(self, x, y, width, height): """Extracts image from sprite sheet""" image = pg.Surface([width, height]).convert() rect = image.get_rect() image.blit(self.sprite_sheet, (0, 0), (x, y, width, height)) image.set_colorkey(c.BLACK) image = pg.transform.scale(image, (int(rect.width*c.BRICK_SIZE_MULTIPLIER), int(rect.height*c.BRICK_SIZE_MULTIPLIER))) return image def create_digit_list(self): """Creates the group of 图片 based on score received""" self.digit_list = [] self.digit_group = pg.sprite.Group() for digit in self.score_string: self.digit_list.append(Digit(self.image_dict[digit])) self.set_rects_for_images() def set_rects_for_images(self): """Set the rect attributes for each image in self.image_list""" for i, digit in enumerate(self.digit_list): digit.rect = digit.image.get_rect() digit.rect.x = self.x + (i * 10) digit.rect.y = self.y def update(self, score_list, level_info): """Updates score movement""" for number in self.digit_list: number.rect.y += self.y_vel if score_list: self.check_to_delete_floating_scores(score_list, level_info) if self.flag_pole_score: if self.digit_list[0].rect.y <= 120: self.y_vel = 0 def draw(self, screen): """Draws score numbers onto screen""" for digit in self.digit_list: screen.blit(digit.image, digit.rect) def check_to_delete_floating_scores(self, score_list, level_info): """Check if scores need to be deleted""" for i, score in enumerate(score_list): if int(score.score_string) == 1000: if (score.y - score.digit_list[0].rect.y) > 130: score_list.pop(i) else: if (score.y - score.digit_list[0].rect.y) > 75: score_list.pop(i)
由于代码太多太多了如下图所示:所以还是放在文末自己拿完整的代码哈!
超级马里奥动态视频
虽然现在市面上冲击着各种游戏,但在我们心目中马里奥依旧是那个留着意式大胡子,上天盾地,
无所不能,头顶金币,脚踏乌龟拯救公主的超级英雄!
对游戏感兴趣的小伙伴儿赶紧自己动手造一个吧~
你们的支持是我最大的动力!!记得三连哦~mua 欢迎大家阅读往期的文章哦~
Python—2021 |已有文章汇总 | 持续更新,直接看这篇就够了
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