摘要:探测器的代码就是写的,真厉害
New Horizon 探测器的代码就是 JPL 写的,真厉害
http://pixelscommander.com/wp-content/uploads/2014/12/P10.pdf
Gerard J. Holzmann
NASA/JPL Laboratory for Reliable Software
Pasadena, CA 91109
Most serious software development projects use coding guidelines. These guidelines are
meant to state what the ground rules are for the software to be written: how it should be
structured and which language features should and should not be used. Curiously, there is
little consensus on what a good coding standard is. Among the many that have been
written there are remarkable few patterns to discern, except that each new document
tends to be longer than the one before it. The result is that most existing guidelines
contain well over a hundred rules, sometimes with questionable justification. Some rules,
especially those that try to stipulate the use of white-space in programs, may have been
introduced by personal preference; others are meant to prevent very specific and unlikely
types of error from earlier coding efforts within the same organization. Not surprisingly,
the existing coding guidelines tend to have little effect on what developers actually do
when they write code. The most dooming aspect of many of the guidelines is that they
rarely allow for comprehensive tool-based compliance checks. Tool-based checks are
important, since it is often infeasible to manually review the hundreds of thousands of
lines of code that are written for larger applications.
The benefit of existing coding guidelines is therefore often small, even for critical
applications. A verifiable set of well-chosen coding rules could, however, make critical
software components more thoroughly analyzable, for properties that go beyond
compliance with the set of rules itself. To be effective, though, the set of rules has to be
small, and must be clear enough that it can easily be understood and remembered. The
rules will have to be specific enough that they can be checked mechanically. To put an
easy upper-bound on the number of rules for an effective guideline, I will argue that we
can get significant benefit by restricting to no more than ten rules. Such a small set, of
course, cannot be all-encompassing, but it can give us a foothold to achieve measurable
effects on software reliability and verifiability. To support strong checking, the rules are
somewhat strict – one might even say Draconian. The trade-off, though, should be clear.
When it really counts, especially in the development of safety critical code, it may be
worth going the extra mile and living within stricter limits than may be desirable. In
return, we should be able to demonstrate more convincingly that critical software will
work as intended.
The choice of language for a safety critical code is in itself a key consideration, but we
will not debate it much here. At many organizations, JPL included, critical code is written
in C. With its long history, there is extensive tool support for this language, including strong source code analyzers, logic model extractors, metrics tools, debuggers, test
support tools, and a choice of mature, stable compilers. For this reason, C is also the
target of the majority of coding guidelines that have been developed. For fairly pragmatic
reasons, then, our coding rules primarily target C and attempt to optimize our ability to
more thoroughly check the reliability of critical applications written in C.
The following rules may provide benefit, especially if the low number means that
developers will actually adhere to them. Each rule is followed with a brief rationale for its
inclusion.
Rationale: Simpler control flow translates into stronger capabilities for verification
and often results in improved code clarity. The banishment of recursion is perhaps the
biggest surprise here. Without recursion, though, we are guaranteed to have an
acyclic function call graph, which can be exploited by code analyzers, and can
directly help to prove that all executions that should be bounded are in fact bounded.
(Note that this rule does not require that all functions have a single point of return –
although this often also simplifies control flow. There are enough cases, though,
where an early error return is the simpler solution.)
Rationale: The absence of recursion and the presence of loop bounds prevents
runaway code. This rule does not, of course, apply to iterations that are meant to be
non-terminating (e.g., in a process scheduler). In those special cases, the reverse rule
is applied: it should be statically provable that the iteration cannot terminate.
One way to support the rule is to add an explicit upper-bound to all loops that have a
variable number of iterations (e.g., code that traverses a linked list). When the upperbound
is exceeded an assertion failure is triggered, and the function containing the
failing iteration returns an error. (See Rule 5 about the use of assertions.)
Rationale: This rule is common for safety critical software and appears in most
coding guidelines. The reason is simple: memory allocators, such as malloc, and
garbage collectors often have unpredictable behavior that can significantly impact
performance. A notable class of coding errors also stems from mishandling of
memory allocation and free routines: forgetting to free memory or continuing to use
memory after it was freed, attempting to allocate more memory than physically
available, overstepping boundaries on allocated memory, etc. Forcing all applications
to live within a fixed, pre-allocated, area of memory can eliminate many of these
problems and make it easier to verify memory use. Note that the only way to
dynamically claim memory in the absence of memory allocation from the heap is to
use stack memory. In the absence of recursion (Rule 1), an upper-bound on the use of
stack memory can derived statically, thus making it possible to prove that an
application will always live within its pre-allocated memory means.
Rationale: Each function should be a logical unit in the code that is understandable
and verifiable as a unit. It is much harder to understand a logical unit that spans
multiple screens on a computer display or multiple pages when printed. Excessively
long functions are often a sign of poorly structured code.
Rationale: Statistics for industrial coding efforts indicate that unit tests often find at
least one defect per 10 to 100 lines of code written. The odds of intercepting defects
increase with assertion density. Use of assertions is often also recommended as part
of a strong defensive coding strategy. Assertions can be used to verify pre- and postconditions
of functions, parameter values, return values of functions, and loopinvariants.
Because assertions are side-effect free, they can be selectively disabled
after testing in performance-critical code.
A typical use of an assertion would be as follows:
if (!c_assert(p >= 0) == true) { return ERROR; }
with the assertion defined as follows:
#define c_assert(e) ((e) ? (true) : tst_debugging(”%s,%d: assertion ’%s’ failed ”, __FILE__, __LINE__, #e), false)
In this definition, __FILE__ and __LINE__ are predefined by the macro preprocessor
to produce the filename and line-number of the failing assertion. The syntax #e turns
the assertion condition e into a string that is printed as part of the error message. In
code destined for an embedded processor there is of course no place to print the error
message itself – in that case, the call to tst_debugging is turned into a no-op, and
the assertion turns into a pure Boolean test that enables error recovery from
anomolous behavior.
Rationale: This rule supports a basic principle of data-hiding. Clearly if an object is
not in scope, its value cannot be referenced or corrupted. Similarly, if an erroneous
value of an object has to be diagnosed, the fewer the number of statements where the
value could have been assigned; the easier it is to diagnose the problem. The rule
discourages the re-use of variables for multiple, incompatible purposes, which can
complicate fault diagnosis.
Rationale: This is possibly the most frequently violated rule, and therefore somewhat
more suspect as a general rule. In its strictest form, this rule means that even the
return value of printf statements and file close statements must be checked. One can
make a case, though, that if the response to an error would rightfully be no different
than the response to success, there is little point in explicitly checking a return value.
This is often the case with calls to printf and close. In cases like these, it can be
acceptable to explicitly cast the function return value to (void) – thereby indicating
that the programmer explicitly and not accidentally decides to ignore a return value.
In more dubious cases, a comment should be present to explain why a return value is
irrelevant. In most cases, though, the return value of a function should not be ignored,
especially if error return values must be propagated up the function call chain.
Standard libraries famously violate this rule with potentially grave consequences. See,
for instance, what happens if you accidentally execute strlen(0), or strcat(s1, s2, -1)
with the standard C string library – it is not pretty. By keeping the general rule, we
make sure that exceptions must be justified, with mechanical checkers flagging
violations. Often, it will be easier to comply with the rule than to explain why noncompliance
might be acceptable.
Rationale: The C preprocessor is a powerful obfuscation tool that can destroy code
clarity and befuddle many text based checkers. The effect of constructs in unrestricted
preprocessor code can be extremely hard to decipher, even with a formal language
definition in hand. In a new implementation of the C preprocessor, developers often
have to resort to using earlier implementations as the referee for interpreting complex
defining language in the C standard. The rationale for the caution against conditional
compilation is equally important. Note that with just ten conditional compilation
directives, there could be up to 210 possible versions of the code, each of which would
have to be tested– causing a huge increase in the required test effort.
Rationale: Pointers are easily misused, even by experienced programmers. They can
make it hard to follow or analyze the flow of data in a program, especially by toolbased
static analyzers. Function pointers, similarly, can seriously restrict the types of
checks that can be performed by static analyzers and should only be used if there is a
strong justification for their use, and ideally alternate means are provided to assist
tool-based checkers determine flow of control and function call hierarchies. For
instance, if function pointers are used, it can become impossible for a tool to prove
absence of recursion, so alternate guarantees would have to be provided to make up
for this loss in analytical capabilities.
Rationale: There are several very effective static source code analyzers on the
market today, and quite a few freeware tools as well.2
There simply is no excuse for
any software development effort not to make use of this readily available technology.
It should be considered routine practice, even for non-critical code development.
The rule of zero warnings applies even in cases where the compiler or the static
analyzer gives an erroneous warning: if the compiler or the static analyzer gets
confused, the code causing the confusion should be rewritten so that it becomes more
trivially valid. Many developers have been caught in the assumption that a warning
was surely invalid, only to realize much later that the message was in fact valid for
less obvious reasons. Static analyzers have somewhat of a bad reputation due to early
predecessors, such as lint, that produced mostly invalid messages, but this is no
longer the case. The best static analyzers today are fast, and they produce selective
and accurate messages. Their use should not be negotiable at any serious software
project.
The first two rules guarantee the creation of a clear and transparent control flow structure
that is easier to build, test, and analyze. The absence of dynamic memory allocation, stipulated by the third rule, eliminates a class of problems related to the allocation and
freeing of memory, the use of stray pointers, etc. The next few rules (4 to 7) are fairly
broadly accepted as standards for good coding style. Some benefits of other coding styles
that have been advanced for safety critical systems, e.g., the discipline of “design by
contract” can partly be found in rules 5 to 7.
These ten rules are being used experimentally at JPL in the writing of mission critical
software, with encouraging results. After overcoming a healthy initial reluctance to live
within such strict confines, developers often find that compliance with the rules does tend
to benefit code clarity, analyzability, and code safety. The rules lessen the burden on the
developer and tester to establish key properties of the code (e.g., termination or
boundedness, safe use of memory and stack, etc.) by other means. If the rules seem
Draconian at first, bear in mind that they are meant to make it possible to check code
where very literally your life may depend on its correctness: code that is used to control
the airplane that you fly on, the nuclear power plant a few miles from where you live, or
the spacecraft that carries astronauts into orbit. The rules act like the seat-belt in your car:
initially they are perhaps a little uncomfortable, but after a while their use becomes
second-nature and not using them becomes unimaginable.
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