摘要:原文链接最近用做了一款钢琴类应用,名字定为自由钢琴,人生如音乐,欢快且自由。就类似于多年前开发的钢琴游戏,自由钢琴只是换了的技术,同时支持了钢琴曲的自动播放功能。目前采用的技术架构是框架。
原文链接
Hate 996? Come Here & Relax~
最近用Vue + Tone.js做了一款钢琴类web应用,名字定为自由钢琴(AutoPiano),人生如音乐,欢快且自由。
此文权当作该项目的总结和分享~
项目简介自由钢琴(AutoPiano)是利用HTML5技术开发的在线钢琴应用,致力于为钢琴爱好者、音乐爱好者以及其他所有的创造者提供一个优雅、简洁的平台,在学习工作之余可以享受钢琴、音乐的美好。就类似于多年前Flash开发的钢琴游戏,自由钢琴只是换了H5的技术,同时支持了钢琴曲的自动播放功能。
AutoPiano支持键盘按键和鼠标点击播放,同时琴键上会有按键和音名提示。另外,AutoPiano还有教学的功能,一种方式是快速入门,通过简易的谱子按键进行演奏,另一种是演奏示例,通过钢琴曲的自动播放来达到演示的目的。目前这两个功能都在持续完善中,如下图所示:
体验地址: http://crystalworld.gitee.io/...开发这样的应用需要乐理知识吗?项目地址: https://github.com/WarpPrism/...
当然。基本的乐理知识还是要知道的,比如 CDEFGAB 音名、五线谱、调式、节奏等等还是要懂一点的。篇幅所限,这里就不展开讨论了,推荐两个网站:
https://www.bilibili.com/vide...
https://www.cnblogs.com/devym...
其他的就是编程知识了,以及如何将乐理知识转化为程序逻辑。AutoPiano目前采用的技术架构是vue框架 + tone.js。
钢琴界面效果是怎么写的?可以用CSS或贴图。笔者这里直接用css实现了,考虑到钢琴有黑键和白键,且黑键和白键有序地排列成 7:5的模式,所以实现起来并不复杂。
= 36 && note.id <= 40" @click="clickPianoKey($event, note.keyCode)">
.piano-wrap { width: 90%; margin: 20px auto; .piano-key-wrap { width: 100%; background: @dark; overflow: hidden; position: relative; .wkey { display: inline-block; width: 2.775%; height: 100%; margin: 0 auto; background: linear-gradient(white 10%, rgb(251, 251, 251) 92%, rgb(220, 220, 220) 93%, white 97%); border: solid 1px @dark; border-radius: 0 0 5px 5px; position: relative; &:active { background: linear-gradient(#eee 10%, #ffffd 60%, #bbb 93%, #ccc 97%); } } .wkey-active { background: linear-gradient(#eee 10%, #ffffd 60%, #bbb 93%, #ccc 97%); } .bkey-wrap { width: 20%; height: 0; position: absolute; top: 0; } .bkey-wrap1 {left: 0;} .bkey-wrap2 {left: 19.5%;} .bkey-wrap3 {left: 39%;} .bkey-wrap4 {left: 58.3%;} .bkey-wrap5 {left: 77.7%;} .bkey { display: inline-block; width: 10%; height: 70%; background: linear-gradient(#000 10%, rgb(86, 86, 86) 85%, #000 90%); border-radius: 0 0 3px 3px; position: absolute; top: 0; overflow: hidden; &:active { background: linear-gradient(rgb(86, 86, 86) 10%, #000 90%, #222 100%); } } .bkey-active { background: linear-gradient(rgb(86, 86, 86) 10%, #000 90%, #222 100%); } .bkey:nth-child(1) {left: 9%;} .bkey:nth-child(2) {left: 23%;} .bkey:nth-child(3) {left: 50%;} .bkey:nth-child(4) {left: 65%;} .bkey:nth-child(5) {left: 79%;} } }
codepen上也有很多这样的例子供参考,不一定采用上述实现:
https://codepen.io/search/pen...
相信只要合理地控制css变量和数值,大家能做出更好的 Piano 界面。
如何实现单个音符的播放?实现音频播放,最简单的就是利用HTML5 中的 audio 标签,通过触发audio的play和pause方法,实现对音频的控制,笔者一开始就是这么实现的。
//// //// 预先为每个音符都建立一个audio元素 initAudioDom() { var vm = this for (let i = 0; i< vm.Notes.length; i++) { var note = vm.Notes[i] $(".audios-wrap").append(`
上述是我的第一种实现方式,即不同音符触发不同audio的播放。之后也许是出于好奇,尝试了 Tone.js,通过Tone.js + 内置采样器实现对音频播放更有效的控制,当然,其提供的很多复杂功能都还没用上。。。
// 初始化合成器 this.synth = SmapleLibrary.load({ instruments: "piano" }).toMaster() // 合成器触发音频释放 playNote(notename = "C4", duration = "2n") { if (!this.synth) return this.synth.triggerAttackRelease(notename, duration); }
嗯,现在的代码就符合音乐美学和代码美学了,美滋滋。当然笔者也期望Tone.js能快点完善中文文档,不然上手还是很吃力的,感兴趣的小伙伴可以先去其官网研究一番。
关于钢琴曲的自动播放这一部分应该是开发整个应用最难的地方了,因为音乐或者说乐谱本身是相当复杂的,根据百度百科的描述,五线谱起源于希腊,历经上千年不断完善才成为现在的乐谱标准。而简谱的出现则要晚的多,但依然五脏俱全,可以说,简谱也不简单。
笔者的实现思路是,以一种乐谱格式为载体,将乐谱转换为一种程序可识别的格式,然后导入到程序中进行播放,这种可识别格式如下所示,也是目前所采用的:
{ name: "小星星", step: "C", speed: "100", playState: "", mainTrack: ["1(1)"," 1(1)"," 5(1)"," 5(1)"," 6(1)"," 6(1)"," 5(2)"," 4(1)"," 4(1)"," 3(1)"," 3(1)"," 2(1)"," 2(1)"," 1(2)"," 5(1)"," 5(1)"," 4(1)"," 4(1)"," 3(1)"," 3(1)"," 2(2)"," 5(1)"," 5(1)"," 4(1)"," 4(1)"," 3(1)"," 3(1)"," 2(2)"," 1(1)"," 1(1)"," 5(1)"," 5(1)"," 6(1)"," 6(1)"," 5(2)"," 4(1)"," 4(1)"," 3(1)"," 3(1)"," 2(1)"," 2(1)"," 1(2)", "1<(1)", "1<(1)", "5<(1)", "5<(1)", "6<(1)", "6<(1)", "5<(2)", "4<(1)", "4<(1)", "3<(1)", "3<(1)", "2<(1)", "2<(1)", "1<(2)", "5<(1)", "5<(1)", "4<(1)", "4<(1)", "3<(1)", "3<(1)", "2<(2)", "5<(1)", "5<(1)", "4<(1)", "4<(1)", "3<(1)", "3<(1)", "2<(2)", "1<(1)", "1<(1)", "5<(1)", "5<(1)", "6<(1)", "6<(1)", "5<(2)", "4<(1)", "4<(1)", "3<(1)", "3<(1)", "2<(1)", "2<(1)", "1<(2)"], backingTrack: ["1>(0.5)", "5>(0.5)", "3>(0.5)", "5>(0.5)", "1>(0.5)", "5>(0.5)", "3>(0.5)", "5>(0.5)", "1>(0.5)", "6>(0.5)", "4>(0.5)", "6>(0.5)", "1>(0.5)", "5>(0.5)", "3>(0.5)", "5>(0.5)", "1>(0.5)", "6>(0.5)", "4>(0.5)", "6>(0.5)", "1>(0.5)", "5>(0.5)", "3>(0.5)", "5>(0.5)", "7>>(0.5)", "5>(0.5)", "2>(0.5)", "5>(0.5)", "1>(0.5)", "5>(0.5)", "3>(0.5)", "5>(0.5)", "1>(0.5)", "3>(0.5)", "5>(0.5)"," 1(0.5)", "1>(0.5)", "4>(0.5)", "6>(0.5)"," 1(0.5)", "1>(0.5)", "3>(0.5)", "5>(0.5)"," 1(0.5)", "5>>(0.5)", "7>>(0.5)", "2>(0.5)", "5>(0.5)", "1>(0.5)", "3>(0.5)", "5>(0.5)"," 1(0.5)", "1>(0.5)", "4>(0.5)", "6>(0.5)"," 1(0.5)", "1>(0.5)", "3>(0.5)", "5>(0.5)"," 1(0.5)", "5>>(0.5)", "7>>(0.5)", "2>(0.5)", "5>(0.5)", "1>(0.5)", "5>(0.5)", "3>(0.5)", "5>(0.5)", "1>(0.5)", "5>(0.5)", "3>(0.5)", "5>(0.5)", "1>(0.5)", "6>(0.5)", "4>(0.5)", "6>(0.5)", "1>(0.5)", "5>(0.5)", "3>(0.5)", "5>(0.5)", "1>(0.5)", "6>(0.5)", "4>(0.5)", "6>(0.5)", "1>(0.5)", "5>(0.5)", "3>(0.5)", "5>(0.5)", "7>>(0.5)", "5>(0.5)", "2>(0.5)", "5>(0.5)", "1>(0.5)", "5>(0.5)", "3>(0.5)", "5>(0.5)", "1(0.75)", "5(0.25)", "3(0.5)", "5(0.5)", "1(0.75)", "5(0.25)", "3(0.5)", "5(0.5)", "1(0.75)", "6(0.25)", "4(0.5)", "6(0.5)", "1(0.75)", "5(0.25)", "3(0.5)", "5(0.5)", "1(0.75)", "6(0.25)", "4(0.5)", "6(0.5)", "1(0.75)", "5(0.25)", "3(0.5)", "5(0.5)", "7>(0.75)", "5(0.25)", "2(0.5)", "5(0.5)", "1(0.75)", "5(0.25)", "3(0.5)", "5(0.5)", "1(0.75)", "3(0.25)", "5(0.5)", "1<(0.5)", "1(0.75)", "4(0.25)", "6(0.5)", "1<(0.5)", "1(0.75)", "3(0.25)", "5(0.5)", "1<(0.5)", "5>(0.75)", "7>(0.25)", "2(0.5)", "5(0.5)", "1(0.75)", "3(0.25)", "5(0.5)", "1<(0.5)", "1(0.75)", "4(0.25)", "6(0.5)", "1<(0.5)", "1(0.75)", "3(0.25)", "5(0.5)", "1<(0.5)", "5>(0.75)", "7>(0.25)", "2(0.5)", "5(0.5)", "1(0.75)", "5(0.25)", "3(0.5)", "5(0.5)", "1(0.75)", "5(0.25)", "3(0.5)", "5(0.5)", "1(0.75)", "6(0.25)", "4(0.5)", "6(0.5)", "1(0.75)", "5(0.25)", "3(0.5)", "5(0.5)", "1(0.75)", "6(0.25)", "4(0.5)", "6(0.5)", "1(0.75)", "5(0.25)", "3(0.5)", "5(0.5)", "7>(0.75)", "5(0.25)", "2(0.5)", "5(0.5)", "1>(2)"] }
额,是不是很复杂,很臃肿。。。它以简谱为载体,通过特殊符号来标记音高和时长,从而产生mainTrack和backingTrack两个音轨,然后同步播放即可。这种实现虽然简单,但有很多致命缺点:
不兼容通用的计算机乐谱格式,如musicxml
不能完全表示音乐的所有维度,比如很多钢琴谱不止有两个音轨
过于抽象和复杂,不实用,很难制作这种识别格式
音乐专业人士: what are you 弄啥嘞?
所以笔者转向另一种实现思路,解析musicxml,但奈何这个过程耗时耗力,目前只完成了一半,部分细节还没有完全解析正确,如果读者有好的想法,可以在评论区留言探讨。
欢迎贡献协作贡献代码,直接PR
贡献首页展示的随机歌词: https://github.com/WarpPrism/...
贡献快速入门的弹奏方法: https://github.com/WarpPrism/...
没想到短时间内能有这么多star(`・ω・´),吓得晚上下班回去又继续码代码。。。不过此项目仍不完善,还在不断更新中,特别是入门弹奏谱子比较少,目前只有:
小星星
新年好
因为爱情
隐形的翅膀
蒲公英的约定
纸短情长
同桌的你
晴天
千与千寻主题曲
明天你好
青花瓷
...
都是笔者一个一个手打出来的T_T,能力有限,会的就这么多,所以是时候见证社区的力量了。
FORK时,请遵循GPL开源协议。最后
最后再贴一下体验地址: http://crystalworld.gitee.io/...
欢迎体验,分享。
解析musicxml的过程仍在进行中,如果某一天成功了,那么示例演奏里面就会加入海量的歌曲,以供学习,如果失败了,额,那就是因为生活阻挡了我奋进的脚步。。。
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